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	<title>
	Comments on: ALIENS Skin  Scania T-cab Longline	</title>
	<atom:link href="https://ets2.lt/en/aliens-skin-scania-t-cab-longline/feed/" rel="self" type="application/rss+xml" />
	<link>https://ets2.lt/en/aliens-skin-scania-t-cab-longline/</link>
	<description>Euro Truck Simulator 2 mods</description>
	<lastBuildDate>Sat, 20 Dec 2014 16:17:10 +0000</lastBuildDate>
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	<item>
		<title>
		By: Banksy		</title>
		<link>https://ets2.lt/en/aliens-skin-scania-t-cab-longline/#comment-715812</link>

		<dc:creator><![CDATA[Banksy]]></dc:creator>
		<pubDate>Sat, 20 Dec 2014 16:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://ets2.lt/?p=59576#comment-715812</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://ets2.lt/en/aliens-skin-scania-t-cab-longline/#comment-714024&quot;&gt;mde2506&lt;/a&gt;.

thank you i will give it ago. will hope to release a full pack soon :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://ets2.lt/en/aliens-skin-scania-t-cab-longline/#comment-714024">mde2506</a>.</p>
<p>thank you i will give it ago. will hope to release a full pack soon 🙂</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: mde2506		</title>
		<link>https://ets2.lt/en/aliens-skin-scania-t-cab-longline/#comment-714024</link>

		<dc:creator><![CDATA[mde2506]]></dc:creator>
		<pubDate>Sat, 20 Dec 2014 10:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://ets2.lt/?p=59576#comment-714024</guid>

					<description><![CDATA[That&#039;s no problem Banksy. 
Just make give the paintjobs unique names (
as you&#039;ve already done it) und put all files together in one big archive.
If you have different versions for the cabs especially for the T cab alien skins, you can add an additional line in your paintjob definition file.

For the EXC Longline cabin:
suitable_for[] : &quot;longline.scania.t.cabin&quot; 

The other variants are:
Highline: highline.scania.t.cabin 
Highline Spoiler: highline_s.scania.t.cabin
Normal: normal.scania.t.cabin 
Normal Spoiler: normal_s.scania.t.cabin 
Topline: topline.scania.t.cabin
EXC Topline: toplinexc.scania.t.cabin

So you have different skin versions for the cabins but you only see the suitabel version for the cabin.

Hope this helps.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s no problem Banksy.<br />
Just make give the paintjobs unique names (<br />
as you&#8217;ve already done it) und put all files together in one big archive.<br />
If you have different versions for the cabs especially for the T cab alien skins, you can add an additional line in your paintjob definition file.</p>
<p>For the EXC Longline cabin:<br />
suitable_for[] : &#8220;longline.scania.t.cabin&#8221; </p>
<p>The other variants are:<br />
Highline: highline.scania.t.cabin<br />
Highline Spoiler: highline_s.scania.t.cabin<br />
Normal: normal.scania.t.cabin<br />
Normal Spoiler: normal_s.scania.t.cabin<br />
Topline: topline.scania.t.cabin<br />
EXC Topline: toplinexc.scania.t.cabin</p>
<p>So you have different skin versions for the cabins but you only see the suitabel version for the cabin.</p>
<p>Hope this helps.</p>
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