Brutal environment 3.1 new sound

brutal-graphic

Brutal Environment HD engine 3.1 New Sound Effects (ETS2 1.8.2.5 + ALL TSM map)

Author: Stewen

DOWNLOAD 455 MB yellow road lines
DOWNLOAD 455 MB white road lines

http://www.youtube.com/watch?v=1-JiMg3c8Ik&feature=youtu.be

12 thoughts on “Brutal environment 3.1 new sound

  1. Stewen pretty please can you do this way to work with promods? please. that I like very much this way.

  2. Is this with or without truck engine sounds?

    Because i really like the mod i use for my MAN.

  3. IS this a new one 3.1 with some audio effects or the same one posted few days ago ?

  4. and how about the inside?

  5. Hi Stewen! I have a request; if possible make a mod for yellow road lines at the sides of the road and a white line on the middle of the road(I mean the opposite of Brutal environment HD engine with yellow road line). It is the default color of road lanes here

  6. brilliant! I adore your mods! is what they also functions with chart TSM 4.5.9? THANK YOU VERY MUCH

  7. when I put the “yellow road lines” lines still white in “white road lines” too white . I want to be as a yellow road lines

  8. @Stewen

    I’m playing Eastern Express

    When I try to upgrade any garage the game crashes.

    I tested and works when I remove your mod(white version)

    00:00:47.402 : [bullet] Starting physics server: Bullet
    00:00:47.408 : Sun data for 7 hour is overwritten by nice.sun.02b !
    00:00:47.408 : Sun data for 8 hour is overwritten by nice.sun.03 !
    00:00:47.408 : Sun data for 20 hour is overwritten by nice.sun.06 !
    00:00:47.408 : Sun data for 21 hour is overwritten by nice.sun.07 !
    00:00:47.408 : Sun data for 22 hour is overwritten by nice.sun.07 !
    00:00:47.409 : Sun data for 7 hour is overwritten by bad.sun.02b !
    00:00:47.409 : Sun data for 8 hour is overwritten by bad.sun.03 !
    00:00:47.409 : Sun data for 20 hour is overwritten by bad.sun.07 !
    00:00:47.409 : Sun data for 21 hour is overwritten by bad.sun.07 !
    00:00:47.636 : Loaded trailers: 167
    00:00:47.642 : Loaded small traffic vehicles: 63
    00:00:47.652 : Loaded truck traffic vehicles: 76
    00:00:47.662 : Loaded traffic trailers: 101
    00:00:47.668 : Loaded addon hookups: 182
    00:00:47.670 : Loading resource server data ….
    00:00:47.670 : Loading road data ….
    00:00:47.680 : Loading terrain data ….
    00:00:47.690 : Loading railing data ….
    00:00:47.692 : Loading building data ….
    00:00:47.697 : Loading model data ….
    00:00:47.714 : Loading prefab data ….
    00:00:47.745 : Loading sign data ….
    00:00:47.771 : Loading traffic lights data ….
    00:00:47.772 : Loading vegetation data ….
    00:00:47.783 : Loading hinges data ….
    00:00:47.790 : Loading stamp data ….
    00:00:47.806 : Loading movers data ….
    00:00:47.823 : Loading ferry data ….
    00:00:47.840 : Loading country data ….
    00:00:47.916 : Loading sound item data ….
    00:00:47.916 : Loading live stream data ….
    00:00:47.917 : Loading game condition data ….
    00:00:47.923 : Loading trigger action data ….
    00:00:47.940 : Loading cutscene data ….
    00:00:47.961 : Loading cargo data ….
    00:00:47.968 : Loading company data ….
    00:00:48.027 : Loading city data ….
    00:00:48.051 : Resources load time: 667ms (19 MB)
    00:00:48.051 : Map ‘/map/europe.mbd’ loading started ….
    00:00:50.298 : Map successfully loaded.
    00:00:50.301 : Map load time: 2250ms (79 MB)
    00:00:51.004 : Road network navigation caching started.
    00:00:54.190 : Road network navigation caching finished.
    00:00:54.334 : Economy load time: 6950ms (19 MB)
    00:00:55.632 : [fs] Failed to open file “/material/environment/env.tobj” in the read_only mode
    00:00:55.685 : Create actor: (161 MB)
    00:00:55.702 : Game init finished. (280 MB)
    00:01:08.448 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF6820E259
    00:01:08.532 : Undefined mover model! (79607.7 287.941 -29030.8)
    00:01:08.533 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF4740E524
    00:01:08.534 : Unable to find ‘Mover’ ‘tep_60’ for 0xB5A0BFE690E3B6
    00:01:08.618 : Undefined mover model! (83862.8 274.695 -21775.3)
    00:01:08.618 : Undefined mover model! (80699.2 286.156 -20851.7)
    00:01:08.620 : Unable to find ‘Mover’ ‘crane_an’ for 0xB5A0BF2FE0EE72
    00:01:08.620 : Unable to find ‘Mover’ ‘cat422_an’ for 0xB5A0BF87B0EE86
    00:01:08.706 : Undefined mover model! (83346.8 273.516 -27906.2)
    00:01:08.706 : Undefined mover model! (83334.2 274.5 -24871.7)
    00:01:08.708 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BFA690E256
    00:01:08.795 : Undefined mover model! (79970.8 289.77 -29107.3)
    00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
    00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmd’
    00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmg” in the read_only mode
    00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmg’
    00:01:09.165 : [fs] Failed to open file “/mode1/killboard/billboard.pma” in the read_only mode
    00:01:09.165 : [resource_task] Can not open ‘/mode1/killboard/billboard.pma’
    00:01:09.176 : [model] Model descriptor ‘/mode1/killboard/billboard.pmd’ is malformed.
    00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pmg’ is malformed.
    00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pma’ is malformed.
    00:01:09.181 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
    00:01:09.181 : [ld] failed to open /mode1/killboard/billboard.pmd
    00:01:09.181 : .\model_template.cpp(559): ?cache_data_handler@model_template_u@prism@@UAEXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for ‘/mode1/killboard/billboard.pmg’

  9. It’s great that you are expanding your mod, but ill stick with the 2.1 version.

    I think that one is perfect as it is..

    as for the sounds and weather etc, i use other mods.

  10. And it destroys some other sounds like trucksounds.

  11. oh man, great enviroment but BIG FAILED sound! as the Grandpa sayd above, destroys the trucks souunds!!!

    i want to use this mod, can you make this without the truck sound mod?!

    1. remove in the scs archive the folders

      def/vehicle/”truck”
      sound/vehicle/”truck”

      then its back to normal or your own customs

Leave a Reply to MrTazzzik Cancel reply

Your email address will not be published.