K Realistic Economy Mod v 1.0

k-realistic-economy

Compatibility: 1.19-1.25.xx, 1.26.xx.
Version: 1.0

Changelog 1.0:
Real Fuel Prices from Dec 3 2016.
Increased “No lights lights at night” traffic fine to 20 EUR (prior,
15 EUR).
Added information about CoInsurance in mod description and readme.
Semaphore yellow light time increased to 4 seconds interval to reduce
red light fines due no enough brake distance.
Included fines information sources inside the package.

Changelog 0.9.1:
Added Coinsurance (Thanks Piva)
Added new information in “mod_description.txt” and “readme.txt” about
changes made by this mod.

This mod is designed for maximum realistic simulation purposes.
Keep in mind that every career is hard at the beginning and the $$ are
low. Every mistake can cost you more than a few $$.
Enjoy the journey, get experience and conquer the road transportation
empire.

This mod changes:

– General income
– Costs
– Fuel prices
– Loans
– Garage productive goals
– Add CoInsurance (reduce repair costs according with your driving
habits)
– Police Fines prices
– Skill Progression
– Cargo Validity
– Hired drivers experience evolution

Please, check readme.txt (inside the package) or Mod Description for
detailed information about the changes made by this mod.

Keep Truckin’

Credits:
Kablowsky

DOWNLOAD 95 KB

12 thoughts on “K Realistic Economy Mod v 1.0

  1. RedDragonMK

    Great mod, too similar with the mod i’ve made for my private use…
    But could you expalain to me what are these values for ???
    delivery_window[0]: 400 # easy
    delivery_window[1]: 250 # medium
    delivery_window[2]: 100 # OR 90 # hard

    1. Kablowsky

      Those values specify the “Late” threshold for Urgent Deliveries levels.
      To be honest, I don’t even touch in those values because they’re are pretty balanced IMO.

  2. ElvisAmorimGA

    Boa tarde primeiramente gostaria de parabenizar por esse grande pacote de melhorias, segundo me daria permissão de poder adaptar para meu pacote brasileiro de Melhorias Avançadas.
    Aguardo seu retorno.

    1. Kablowsky

      Boa tarde Elvis. Muito obrigado.
      Fique a vontade para adapta-lo, se puder creditar-me melhor ainda. Apesar de usar um modulo de mapa brasileiro entre os meus mods, nao adicionei nenhuma informacao referente ao Brasil pois o cenario eh muito especifico. Para fazer os valores brasileiros realistas, os valores europeus ficam inviaveis. Da mesma forma o valor do combustivel, pois eh impossivel definir a grande variedade de precos nos combustiveis dentro do territorio.

      Se puder, deixe o link para o seu mod.
      Keep truckin’

      1. ElvisAmorimGA

        Muito obrigado por sua atenção Kablowsky, isso mostra o quanto humilde és e o quão longe ainda chegará, concordo com seu ponto de vista é bastante complexo o Brasil, mas como dizemos damos um jeitinho rs, o meu MOD Melhorias Avançadas está no estagio v2.8 mas como a 1.26 todas as Def’s sofreram grandes falhas, estou a refazer do zero, para futura v2.9 segue a baixo o link da versão anterior e nosso changelog_2.8.txt. Desde já agradeço sua atenção e rapidez.

        http://elvisamorimga.weebly.com/melhorias-avancadas.html

        Atenciosamente Elvis Amorim GA, Abraços.

  3. dont normally use this kinda mod but you know what im feeling lucky lets give it a whirl

    1. Kablowsky

      I hope you enjoy it kevuk. And feel free to leave your feedback about it.

  4. Kablowsky

    Sorry RedDragon, I made a mistake. Those values define the “Delivery Window” of the jobs. So on a Urgent Delivery (100)(value in minutes), you must deliver the cargo inside a 1 hour and 40 minutes (eg. 10:00am-11:40am) window. In fact, there’s no penalty for early deliveries, nether are bonuses. There’s only penalty for deliveries made after the time window, the late deliveries, wich have penalties.

    My previous awnser was about “late_delivery_max_overtime”.

  5. Brian Han

    Is this updated information?

  6. Brian Han

    Is this the most updated?

    1. Brian Han

      Sorry, posted twice on accident.

    2. Kablowsky

      For 1.26? I think so.

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