Realism V11

Since the version 10:
Update of fuel prices.
Correction of police cars traffic.

With Realism V11, you have:

1) Available on-line purchase without buying of truck.
2) Improvement of the sound of the rain and of the thunder (thanks to American-Express).
3) Fee of hiring: 1 083€.
4) Increase of the number of kilometers in the capacities of long distance.
5) Correction of data on certain engines (thanks to MichelP).
6) Starting up of the game at 6 am in the morning with 176 000€.
7) Decrease of the duration of the hurry up music to 10 minutes.
8) Decrease of the number of XP gained during a stroll (10 XP every 100 kilometers).
9) Decrease of the number of XP gained during a mission (10 XP every 100 kilometers).
10) Decrease of the number of XP gained when you drive on an undiscoevred road (20 XP every 100 kilometers).
11) Decrease of the number of XP won during a putting alongside the quay.
12) Decrease of the number of XP lost for late.
13) Decrease of the maximal loan.
14) Duration of authorized overdraft crossed in 30 days.
15) Much longer durations of refund.
16) Expenses of abandonment of a trailer reduced to 1 200€.
17) Expenses of the drivers are more realistic.
18) More realistic times of rises of sun and night.
19) Modification complete of system of points of experience.
20) Modification of a part of icons (thanks to James Le Bavard).
21) Modification of the sum of the loans.
22) Modification of the parameters of the camera.
23) Opacity of the night increased to 100%.
24) Loss of XP on a trailer decreased to 1 XP by % of damages and to 1 % by % of damages.
25) Loss of the money on a trailer decreased in 10€ by % of damages and in 1 % by % of damages.
26) Possibility of making loans without any mission made.
27) Prices of accessories decreased in 90% on average so they are more realistic (even those of ALL THE DLCs excluded Flags DLC which is realistic).
28) Price of the fines fixed according to the French regulations.
29) More realistic quick cargo prices.
30) More realistic cargo prices.
31) More realistic cargo prices in traction offer.
32) Price of the reduced garages of 90%.
33) Realistic prices of the fuel in all the countries (14th March 2020).
34) Reduction of the consumption of the drivers in the kilometer, between 0,2 and 0,3 liters.
35) Reduction of the probability that a driver has no trailer to 0%.
36) Reduction of the maximal damages caused on a trailer by a driver to 1%.
37) Reduction of 20% of the price of the diesel oil in garages.
38) Reductions of the deadlines of delay (8 hours for the non-urgent deliveries, 4 hours for the normal and the 1 hour for the urgent against 2 days, 12 hours and 4 hours).
39) Occasions of trucks in 75% of their initial prices.
40) Interest rate of the loans reduced to 5%.
41) Exchange rate realistic (13th January 2020).
42) Time of rest modified (11 hours of break every 9 hours of driving).
43) Reduction of the price of the refueling by the tow truck.

PS: This modification contains more than 3.000 files which were modified by myself!

Credits:
Ficfic & thanks to Hugo Coytte, James LeBavard, MichelP, American-Express, and Dk

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18 thoughts on “Realism V11

  1. zia azemira

    Great Mod.I wanted to ask where can I edit in the game, this line:
    42) Time of rest modified (11 hours of break every 9 hours of driving). Thanks

    1. Thank you! That’s in the file: economy_data

  2. It’s more fun that way. Thank you Ficfic.

    1. You’re welcome

  3. Kamion na Putu

    FicFic this is perfect I suggest you make a small mod pack logically withg authors credits like to put this put realistic rain sounds by kass some trailers some truck mods and some tuning so it comes in pack mods and then it would be easier soo much like you download that one pack and have so much basic mods requierd for cool gaming and ets2 vanilla is bad

    1. Thank you and I will see that!

  4. As I said above, I find the MOD very funny, but I found something that doesn’t fit, and that is that most contracts have a funny price but if you need to use the ferry, it costs 4 times more than the contract money. It would be good to lower the ferries. ( I use google translator, excuse my bad english. )

    1. Oh ok, thank you for the report, I will try to correct it!

  5. I’ve had a strange thing with my 2 hired drivers. They started out at level 0.8, and after only 1 transport they where level 5.0 with all stats at full. In their respective log they earned me about 2000Eur. each, but the overview showed a more realistic 250Eur./day. But I did get the 2x 2000Eur. added to my account… Is there a miscalculation in the hired drivers?

    1. Wow, that’s weird! So your drivers earn 2.000€/day??? But only 250€/day is showed? If it’s true I will see that…

      1. The income is not necessarily per day, but at least per transport (which is usually around 1-2 days). The income per day also rises as more transports are done.
        The increase of their skill level also sky rocketed after their first transport (from 0.8 to 5.0) with all skills at once in the chosen training. It’s now set to ‘balanced’, but after another skill increase (to 5.8) I did not notice a skill upgrade in any of the other skills.

        1. Hum… ok thank you for your report; I will see if I can do something or not

        2. Ok, the ‘bug’ about the first applied skill going up from 0 to 5 still exists after creating a new profile. So this is definitely a problem. I had a driver have ‘long distance’ as training skill, and after one trip he’d gone from 0 to level 5 (from experience level 0.8 to 5.0) , now doing trips over 1500km!

          1. OK thank you, I will try to correct that

  6. Alexandre

    Amazing job for real.

    If you consider thoughs from a stranger, I started a new game with it on and my first impression it’s like I’m driver for choice.
    The starting money was too much! 3 trucks and driver at day 2…
    And so, few days later, 400k euros to pay in 3.000 days!

    It’s not realistic at all.

    This mod without the starting money and with other mod with used trucks feels really nice!
    And the golden strike ‘ll came if the 400k be harder (really hard) to get.

    1. OK thank you for your comment!

  7. Alexandre

    One more thing!

    If you can, try to hang on all bills for the end of the month.

  8. I already tried and I can’t…

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