Realistic Traffic v 4.7 by Rockeropasiempre for 1.30.XX

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Update of mod.

PROHIBITED TO RESUB THE MOD TO ANY SERVER WITHOUT PERMISSIONS.

General Specifications of the mod:

– 2 Versions inside the rar file. One normal, and one that does not include sounds (NO EXTRAS). Choose one of the 2.
– Mods manager: Always place on top of any AI traffic mod you have.
– Multitude of different colors for AI cars. Thanks CIPINHO.
– Increase in overall volume of traffic on all roads.
– Less patience in the behavior of AI drivers.
– Descent of police cars
– Compatible with all maps and Dlc’s of the game. (Going East, Viva la France, Italy, Heavy Cargo, Special Transport)
– Compatible with all AI traffic mods-packs. (Place the mod on top of the IA packs you have).
– Traffic behavior of the AI ​​totally different from that of the original game.
– Complete information inside the downloaded rar. File INFO.txt.

Changes in version 4.7

– Solved the error by which some vehicles stopped in the additions to highways or motorways.
– Diminished pastel colors in green and blue tones, for AI cars.

Author:
Rockeropasiempre
Weight of the winrar file: 129.3 Mb

regards

Credits:
Rockeropasiempre

DOWNLOAD 129 MB

10 thoughts on “Realistic Traffic v 4.7 by Rockeropasiempre for 1.30.XX

  1. Gracias!+Ese+error+hizo+que+no+usara+el+mod.

    1. Rockeropasiempre

      Gracias a ti por dar tu opinión Santiago. Ya ha quedado subsanado dicho error y ahora se incorporan, entrelazando con el resto de autos que circulan por la via.

      Saludos

  2. yea thanks a lot. for this update. now your mod is perfect.

  3. Hi, I have done few km with your Ai mod and seems to work good.
    But for me the cars are too cautious, especially when cornering, slowing the speed too much. Another important thing is that AI (seems…) work, finally, good when there is work repair along the roads (with many AI mod I have had many problems with trucks that blocked the traffic).
    I keep trying.

    1. yes, I also noticed that the AI in the curves is very slow. Especially on narrow roads it is a problem because you can’t overtake there. I’m always late.
      But it’s still a great mod.
      greetings Timo

  4. As+for+me+the+best+mod+ever+made+as+to+AI+behaviour.+The+only+remark+concerns+overtaking+while+driving+on+two+way+roads.+Sometimes+an+AI+car+begins+to+overtake+me+but+stops+on+the+halfway+on+the+oncoming+lane.+That+would+be+great+that+the+car+continued+overtaking+regardless+if+there+is+an+oncoming+vehicle+or+not.+Anyway+thank+you+for+this+mod!

  5. From Norway to Russia.
    All good but I want to report some “bug”.
    – a front between a car and truck during an overtaking of this and consequent incident with a bus.
    – missing precedence of a car that stopped in the middle of the intersection blocking the traffic (force surpassed: D)
    For the rest, everything went well. No particular problem.

  6. Is it fault of the mod that there are police cars from all over Europe in the video although the roads are in France?
    Slowly I have serious doubts that there is any good traffic mod 🙁

  7. BlackStorm

    Hi Rockeropasiempre:

    I have downloaded your mod and I have tried it but when I starting play the game crashed

    In the gamelog these errors appear
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.local.no_overtake’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The pointer to ‘traffic_rule.s_police_on’ looks like dangling pointer.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.local’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.expresswayca’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.expressway’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.motorway’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.996 : [unit] The unit ‘traffic_lane.road.motorwayca’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.996 : [unit] File ‘/def/world/traffic_lane.sii’:
    00:00:19.997 : [unit] The unit ‘traffic_lane.road.motorway.low_density’ of type ‘traffic_lane_data’ has dangling pointer (to ‘traffic_rule.s_police_on’) in the attribute named ‘traffic_rules’.
    00:00:19.997 : load_filtered_unit_array() – Failed to load units from file (/def/world/traffic_lane.sii)
    00:00:19.997 : management\core_resource_server.cpp(1072): ?load_road_data@core_resource_server_u@prism@@AEAAXXZ: Data error.

    Could you fix those bugs please?.

    My game is ETS2 v1.30.2.2s.

    Friendly greetings 🙂

  8. Rockeropasiempre

    You should also know that other mods have a partner. It may be interfering with some other mod, since when I create a mod, I work with that single mod. It would be impossible to make it compatible with all that exist. Look to see in the list those that you have activated and put them here.

    regards

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