Traffic Jam v 3.1 BETA

Traffic-Jam-1 Traffic-Jam-2 Traffic-Jam-3

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Changelog v3.1
* Fix Stop Cars
* Fix Cars Stop Toll Station

– Beta Version !!!!!
– I test only on v1.22 ! (Error on older version can happen)
– FPS inGame on my PC 30 – 40 FPS !
– Not recommended for slow Computers, but you can test !
– In the city of less traffic, such as on the Freeway
– Manifest.sii File included

This is a beta version. I continue to work on the mod he will be even better. Error can be commented in youtube video. Can change it then. Thank you for your Support.

Authors: SCS, MrGermanTruck

DOWNLOAD 40 KB

https://www.youtube.com/watch?v=9c5OwL0mQcU

15 thoughts on “Traffic Jam v 3.1 BETA

  1. This is actually very realistic for the highways into big cities! Very well done in my opinion 🙂

  2. if you get stuck in a traffic jam, do you get out of it? does it move at all?

    1. SwiftTrans

      negatory if a ai screws up at an intersection for example the rest of the ai will come sitting right behind him so he cant back up or move forward because of the vehicle it came in contact with to stop this or get all the traffic gone in a second just go to graphics and change the scale of the game apply it and proceed to drive but go back in the graphical menu again and change the scale back to whatever value you had it set as

  3. Hey I am looking for traffic jam for version 1.21.1.4 were can I find it in the link

  4. 00:00:26.981 : Ignoring obsolete attribute 'max_truck_count' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_probability_truck' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_probability_trailer' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_density_base' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.981 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.982 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').
    00:00:26.982 : Ignoring obsolete attribute 'spawn_road_rates' of unit '.traffic.data' (of type 'traffic_data').

    I have latest patch.

  5. SwiftTrans

    its not really done unless you have all the traffic traveling at the same speed or at least and not to have the so call traffic jam on the opposite side and theres no traffic on the side you traveling on

  6. It’s a cool mod. Lot’s of traffic what I like. Only too much bugs right now. I think some cars spawn ahead of me, but collide in each other creating strange accidents. Those accidents don’t resolve themselves and I can’t get past them because all the traffic lined up behind me and next to me. I have to save and load the game to get rid of the traffic to be able to continue driving. When it is out of beta I would love to try it again.

  7. hey cooler mod, ich schreib mal auf was mir so einfällt:
    -schön viel Verkehr auf der Autobahn und manchmal Unfälle und kleine Staus, gefällt mir
    -Lkw’s sind fast alle zu schnell find ich
    -keine realistischen Geschwindigkeitsbegrenzungen
    -viel mehr Verkehr in den Städten wär schön, aber ich spiel mit promod 2, vielleicht ist deshalb kein Verkehr in der Stadt
    -manchmal schneidet oder rammt einen die ki von der seite wenn man nicht aufpasst (aber mir gefällt agressive ki)
    gute arbeit bisher, weiter so !

    1. JaeGwang Jang

      good mod!!!
      But so many accident….uu
      because i think no ai safety distance

  8. noch vergessen:

    -manche Autos bremsen einfach so auf der autobahn und bleiben stehen oder scheren vor einem ein und bremsen dann stark ab,
    das gefällt mir nicht so.

  9. What if you have this mod and put the command g_traffic 10 in the console 😀

  10. auf der gegend überligenden fahrbahn hast du gut viel verkehr aber aber wo du mit deim lkw fahrst is nicht soviel verkehr. wer cool wenn nicht nur auf der anderen seite viel verkehr ist sonder auch auf der seite wo du mit deim lkw fahrst. wenn du das ändern könntest wer der mod suber. eventuel noch bisal mehr verkehr in den stäten da ist ja auch viel stau in gross stätden

  11. When a vehicle trying to overtake me and is paired to me and he realizes that already comes another the wrong way it does not see/recognize my trailer and hits him.

  12. thx for sharing but there are many obsolete items, so is not pure v1.22

  13. 00:00:25.886 : load_filtered_unit_array() – Failed to load units from file (/def/world/road_look.prom.sii)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_right’ and ‘ai_speed_type’. Please use attribute ‘lanes_right’ instead (Exit HW)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_left’ and ‘ai_speed_type’. Please use attribute ‘lanes_left’ instead (City 2 lanes 0m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_right’ and ‘ai_speed_type’. Please use attribute ‘lanes_right’ instead (City 2 lanes 0m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_left’ and ‘ai_speed_type’. Please use attribute ‘lanes_left’ instead (City 2 lanes 2m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_right’ and ‘ai_speed_type’. Please use attribute ‘lanes_right’ instead (City 2 lanes 2m offset)
    00:00:25.886 : [road_look] Ignoring obsolete attribute ‘ai_speed_type’ (Wood Road)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_left’ and ‘ai_speed_type’. Please use attribute ‘lanes_left’ instead (Highway 2 lanes 0m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_right’ and ‘ai_speed_type’. Please use attribute ‘lanes_right’ instead (Highway 2 lanes 0m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_left’ and ‘ai_speed_type’. Please use attribute ‘lanes_left’ instead (Highway 2 lanes 6.5m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_right’ and ‘ai_speed_type’. Please use attribute ‘lanes_right’ instead (Highway 2 lanes 6.5m offset)
    00:00:25.886 : [road_look] Converting obsolete attribute ‘lane_count_left’ and ‘ai_speed_type’. Please use attribute ‘lanes_left’ instead (USA 3 lanes 2.25m offset)

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