{"id":101166,"date":"2015-10-08T07:55:53","date_gmt":"2015-10-08T04:55:53","guid":{"rendered":"http:\/\/ets2.lt\/?p=101166"},"modified":"2015-10-08T07:55:53","modified_gmt":"2015-10-08T04:55:53","slug":"reshade-framework","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/reshade-framework\/","title":{"rendered":"Reshade Framework"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"http:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-2-470x260.jpg\" alt=\"reshade-2\" width=\"470\" height=\"260\" class=\"alignnone size-medium wp-image-101167\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-2-470x260.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-2.jpg 1000w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\"><\/a><br>\n<a href=\"http:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-470x258.jpg\" alt=\"reshade\" width=\"470\" height=\"258\" class=\"alignnone size-medium wp-image-101168\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade-470x258.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2015\/10\/reshade.jpg 1000w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\"><\/a><\/p><p>Reshade Framework<\/p><p>What Reshade?<\/p><p>Reshade &ndash; Advanced post-process injector designed to improve the graphics in any game that supports Direct3D8, Direct3D9Ex, Direct3D10.0 &ndash; 10.1, Direct3D11.0 &ndash; 11.2 and OpenGL. It has a huge amount of built-in effects, as well as have the opportunity to create their own. Here is just a partial list of the available effects &ndash; depth of field, ambient occlusion, chromatic aberration, SMAA, FXAA, dynamic filmgrain, automatic saturation and color correction, cross processing, multi-pass blurring.<\/p><p>Authors:<\/p><p>&ndash; Crosire (developer Reshade)<br>\n&ndash; Lucifer Hawk (developer GemFX)<br>\n&ndash; CeeJay.dk (developer SweetFX)<br>\n&ndash; Marty McFly (developer MasterEffect \/ McFX)<br>\n&ndash; Loxa and JPulowski<\/p><p>Spread your settings for the ETS 2. have been made on the basis of the standard weather. You can change the way you want &ndash; everyone has different tastes: smile:<\/p><p>Installation:<\/p><p>1. Download the file of the first link and unzip the entire contents of a folder win_x64 (in the directory with the exe file of the game should be a folder Reshade, as well as two files &ndash; d3d9.dll and Reshade.fx)<br>\n2. Start the game, but do not be alarmed that the screen can be slightly load &ldquo;unresponsive&rdquo; &ndash; &#8203;&#8203;at the top left of the screen is information about the tuning effect Reshade. it lasts a few seconds.<br>\n3. Press Num1 to activate \/ deactivate the effect. (do not forget to turn numlock: smile:)<br>\n4. If do not want to include a program each time after the start of the game, then open the file in a folder Common.cfg Reshade in line #define RFX_Start_Enabled 0 changing to 1. Reshade still need to be for some time after starting to generate effects.<br>\n5. If you have 32-bit Windows, download the file d3d9.dll the second link and replace them former.<br>\n6. In the game, use the key PrSc, to take screenshots &ndash; they will be saved in the folder with the .exe<\/p><p>Credits:<br>\nCrosire, Lucifer Hawk etc..<\/p><p><strong><a href=\"http:\/\/sharemods.com\/r5exfmq0mdrz\/Reshade_for_ETS_2__v1.0_settings_by_axelrol.rar.html\" target=\"_blank\" rel=\"ugc nofollow noopener\">DOWNLOAD<\/a> 20.6 MB<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>Reshade FrameworkWhat Reshade?Reshade &ndash; Advanced post-process injector designed to improve the graphics in any game that supports Direct3D8, Direct3D9Ex, Direct3D10.0 &ndash; 10.1, Direct3D11.0 &ndash; 11.2 and OpenGL. It has a huge amount of built-in effects, as well as have the opportunity to create their own. Here is just a partial list of the available effects [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-101166","post","type-post","status-publish","format-standard","hentry","category-other-mods"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/101166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/comments?post=101166"}],"version-history":[{"count":0,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/101166\/revisions"}],"wp:attachment":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/media?parent=101166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/categories?post=101166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/tags?post=101166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}