{"id":267109,"date":"2020-05-05T11:37:20","date_gmt":"2020-05-05T09:37:20","guid":{"rendered":"https:\/\/ets2.lt\/?p=267109"},"modified":"2020-05-05T11:37:20","modified_gmt":"2020-05-05T09:37:20","slug":"euro-truck-simulator-2-1-37-changelog","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/euro-truck-simulator-2-1-37-changelog\/","title":{"rendered":"Euro Truck Simulator 2 1.37 changelog"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/95931961_3221682177856634_2912934450364940288_o.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-267110\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/95931961_3221682177856634_2912934450364940288_o-555x312.jpg\" alt=\"\" width=\"555\" height=\"312\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/95931961_3221682177856634_2912934450364940288_o-555x312.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/95931961_3221682177856634_2912934450364940288_o.jpg 1000w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks&rsquo; engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion of a true Doppler effect for passing vehicles and more. This also brings an array of new sound options for users accessed from the main menu, which allows you to tweak many more individual sounds to your liking.<\/p><p><!--more--><\/p><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-267111\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/06-555x312.jpg\" alt=\"\" width=\"555\" height=\"312\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/06-555x312.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/06.jpg 1000w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve based on feedback and implement changes throughout the year to come.<\/p><p>As a benefit from the new sound mixing approach, we are happy to bring you truck windows which you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.<\/p><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-267112\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/05-555x312.jpg\" alt=\"\" width=\"555\" height=\"312\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/05-555x312.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2020\/05\/05.jpg 1000w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>Another addition that arrives with this update is our &ldquo;walk-around feature.&rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans may appreciate a new closer perspective to view their favorite machines in the upgrade shop. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin&rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game&rsquo;s service and vehicle browser. We had to redesign the &ldquo;garage&rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it.<\/p><p>We are also excited to bring to you a rework of 4 French cities in 1.37. Metz, Reims, Strasbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. We hope you will take the time to check these refreshed areas and send us your snaps of your first visit on our social media channels.<\/p><p>ETS 1.37 changelog:<\/p><p><strong>MAP<\/strong><br>\n4 French cities reskinned (See here for more details)<\/p><p><strong>VEHICLES<\/strong><br>\nFood tank trailer (ownable)<br>\nFood tank (ownable) for Schwarzm&uuml;ller DLC<\/p><p><strong>FEATURES<\/strong><br>\nFMOD implementation with all existing sounds and few improvements<br>\nOpenable windows on all trucks (featuring FMOD)<br>\nAI movement and sound behavior improved (featuring FMOD)<br>\nWalking camera in truck or trailer configuration screen (plus new garage scene)<br>\nAdded technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).<br>\nAdded progressive speeding fines.<br>\nUpdated hi-res loading screen pictures<br>\nColour feedback support for ASUS ROG Strix (ASUS Aura Ready)<\/p><p><strong>TOBII EYE TRACKING<\/strong><br>\nEye-tracking pause key function fixed<br>\nAutomatic eye-tracking pause while the game is paused\/in UI<br>\nSettings hotkey visibility in UI<\/p><p><strong>MOD<\/strong><br>\nIngame sounds completely reimplemented for FMOD<br>\nEngine power range data (instead of boost value)<br>\nExhaust gas temp gauge animation<br>\nAI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)<br>\nTo enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.<\/p><p>For the legacy non-Steam edition of ETS2, the update should be ready in a few days.<\/p><p>&nbsp;<\/p><p>Source: official SCS blog<\/p>","protected":false},"excerpt":{"rendered":"<p>The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks&rsquo; engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-267109","post","type-post","status-publish","format-standard","hentry","category-ets-info"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/267109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/comments?post=267109"}],"version-history":[{"count":0,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/267109\/revisions"}],"wp:attachment":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/media?parent=267109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/categories?post=267109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/tags?post=267109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}