{"id":297702,"date":"2021-10-14T08:43:38","date_gmt":"2021-10-14T06:43:38","guid":{"rendered":"https:\/\/ets2.lt\/?p=297702"},"modified":"2021-10-14T08:43:38","modified_gmt":"2021-10-14T06:43:38","slug":"next-gen-immersive-sound-ets2-1-41-1-42","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/next-gen-immersive-sound-ets2-1-41-1-42\/","title":{"rendered":"Next Gen Immersive Sound \u2013 ETS2 1.41-1.42"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2021\/10\/Next-Gen-Immersive-Sound-%E2%80%93-ETS2-1.41-1.42.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2021\/10\/Next-Gen-Immersive-Sound-%E2%80%93-ETS2-1.41-1.42-555x312.jpg\" alt=\"\" width=\"555\" height=\"312\" class=\"alignnone size-medium wp-image-297703\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2021\/10\/Next-Gen-Immersive-Sound-&ndash;-ETS2-1.41-1.42-555x312.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2021\/10\/Next-Gen-Immersive-Sound-&ndash;-ETS2-1.41-1.42.jpg 1000w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>This talk will look at how we can take immersive audio in Ets2 to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We&rsquo;ll look at Dolby spatial audio, advanced acoustic technologies like Project acoustics, the possibilities of ray tracing reflection methods, and the promises processors to tie it all together.<\/p><p>Continue the discussion!<\/p><p>Credits:<br>\nMOMO545<\/p><p><strong><a href=\"https:\/\/modsbase.com\/vvn8w760woah\/Next_Gen_Immersive_Sound.zip.html\" target=\"_blank\" rel=\"noopener ugc nofollow\">DOWNLOAD<\/a> 8 MB<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>This talk will look at how we can take immersive audio in Ets2 to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We&rsquo;ll look at Dolby spatial audio, advanced acoustic technologies like Project acoustics, the possibilities [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[12],"tags":[8873,8876],"class_list":["post-297702","post","type-post","status-publish","format-standard","hentry","category-garsai","tag-1-41","tag-1-42"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/297702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/comments?post=297702"}],"version-history":[{"count":0,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/297702\/revisions"}],"wp:attachment":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/media?parent=297702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/categories?post=297702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/tags?post=297702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}