{"id":331943,"date":"2023-09-09T08:10:36","date_gmt":"2023-09-09T06:10:36","guid":{"rendered":"https:\/\/ets2.lt\/?p=331943"},"modified":"2023-09-09T08:10:36","modified_gmt":"2023-09-09T06:10:36","slug":"new-temporal-anti-aliasing-no-more-aliasing-flickering-v2-0","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/new-temporal-anti-aliasing-no-more-aliasing-flickering-v2-0\/","title":{"rendered":"NEW TEMPORAL ANTI ALIASING NO MORE ALIASING, FLICKERING V2.0"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/09\/NEW-TEMPORAL-ANTI-ALIASING-NO-MORE-ALIASING-FLICKERING-V2.0.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-331944\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/09\/NEW-TEMPORAL-ANTI-ALIASING-NO-MORE-ALIASING-FLICKERING-V2.0-555x309.jpg\" alt=\"\" width=\"555\" height=\"309\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/09\/NEW-TEMPORAL-ANTI-ALIASING-NO-MORE-ALIASING-FLICKERING-V2.0-555x309.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2023\/09\/NEW-TEMPORAL-ANTI-ALIASING-NO-MORE-ALIASING-FLICKERING-V2.0.jpg 1000w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>TAA is a method used by modern games to solve aliasing issues.<br>\n&ndash; Full implementation of TAA for ETS2\/ATS<br>\n&ndash; It has low performance impact compared to any other anti aliasing solution.<br>\n&ndash; It is not an only postprocess TAA like you have in other apps which just blurs your screen.<\/p><p>TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA.<br>\nIt is removing\/recuding aliasing, flickering, shimmering with minimal performance impact.<\/p><p>You can get rid of aliasing problems with only 100% resolution scale in game. You can use left gpu power for higher graphic settings or anything you want.<\/p><p>Supported Versions:<br>\n&ndash; ETS2: 1.48.1.6<br>\n&ndash; ATS: 1.48.2.6<\/p><p>Requirements:<br>\n&ndash; Windows 10 x64 or Windows 11 x64, DirectX 11<\/p><p>Settings:<br>\n&ndash; Press &ldquo;HOME&rdquo; key to open menu ingame<br>\n&ndash; Rate = TAA apply rate (9 default and recommended)<br>\n&ndash; Sharpness = Sharpen filter rate<\/p><p>Installation:<br>\n1. Go to Euro Truck Simulator 2\/American Truck Simulator folder<br>\n2. Go to &ldquo;bin\\win_x64&rdquo; folder<br>\n3. Copy &amp; paste dxgi.dll file<br>\n4. Start game with DirectX 11<br>\n5. Disable any other anti aliasing (SMAA, MSAA, Nvidia Profile Inspector (NPI))<\/p><p>***You can use this method for any other project uses dxgi.dll.<\/p><p>Create a folder named &ldquo;reshade&rdquo; inside &ldquo;bin\\win_x64\\&rdquo; folder.<br>\nCopy reshade files (dxgi.dll, ReShade.ini, ReShadePreset.ini, reshade-shaders) to &ldquo;bin\\win_x64\\reshade\\&rdquo; folder.<br>\nPut TAA dxgi.dll to &ldquo;bin\\win_x64\\&rdquo; folder.<br>\nNow you can play the game with TAA and ReShade.<\/p><p>***When reshade is activated, you need to use &ldquo;END&rdquo; key for TAA instead of &ldquo;HOME&rdquo; key.<\/p><p>Credits:<br>\nsnowymoon<\/p><p><strong><a href=\"https:\/\/mods.to\/wz3ow5ce3djt\/taa_snowymoon.io.zip.html\" target=\"_blank\" rel=\"noopener ugc nofollow\">DOWNLOAD<\/a> 6 MB<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>TAA is a method used by modern games to solve aliasing issues. &ndash; Full implementation of TAA for ETS2\/ATS &ndash; It has low performance impact compared to any other anti aliasing solution. &ndash; It is not an only postprocess TAA like you have in other apps which just blurs your screen.TAA (Temporal Anti Aliasing) implemented [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[6],"tags":[8865],"class_list":["post-331943","post","type-post","status-publish","format-standard","hentry","category-other-mods","tag-1-48"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/331943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/comments?post=331943"}],"version-history":[{"count":0,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/331943\/revisions"}],"wp:attachment":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/media?parent=331943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/categories?post=331943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/tags?post=331943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}