{"id":335017,"date":"2023-11-08T19:19:51","date_gmt":"2023-11-08T17:19:51","guid":{"rendered":"https:\/\/ets2.lt\/?p=335017"},"modified":"2023-11-08T19:19:51","modified_gmt":"2023-11-08T17:19:51","slug":"new-temporal-anti-aliasing-no-more-aliasing-flickering-v8-4-3","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/new-temporal-anti-aliasing-no-more-aliasing-flickering-v8-4-3\/","title":{"rendered":"New Temporal Anti Aliasing \u2013 No More Aliasing, Flickering v8.4.3"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/11\/New-Temporal-Anti-Aliasing-%E2%80%93-No-More-Aliasing-Flickering-v8.4.3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-335018\" src=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/11\/New-Temporal-Anti-Aliasing-%E2%80%93-No-More-Aliasing-Flickering-v8.4.3-555x312.jpg\" alt=\"\" width=\"555\" height=\"312\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2023\/11\/New-Temporal-Anti-Aliasing-&ndash;-No-More-Aliasing-Flickering-v8.4.3-555x312.jpg 750w, https:\/\/ets2.lt\/wp-content\/uploads\/2023\/11\/New-Temporal-Anti-Aliasing-&ndash;-No-More-Aliasing-Flickering-v8.4.3.jpg 1280w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\"><\/a><\/p><p>Changes v8.4.3<br>\nAdded DLSS\/DLAA<br>\nAdded multithread support for TAA shader generation, game is not going to slow down when you see a new type of object<\/p><p>TAA is a method used by modern games to solve aliasing issues.<br>\n&ndash; Full implementation of TAA for ETS2\/ATS<br>\n&ndash; It has low performance impact compared to any other anti aliasing solution.<br>\n&ndash; It is not an only postprocess TAA like you have in other apps which just blurs your screen.<\/p><p>TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA.<br>\nIt is removing\/recuding aliasing, flickering, shimmering with minimal performance impact.<br>\nYou can get rid of aliasing problems with only 100% resolution scale in game. You can use left gpu power for higher graphic settings or anything you want.<\/p><p>Supported Versions:<br>\nETS2: 1.49 &ndash; 1.48 &ndash; 1.47<br>\nATS: 1.49 &ndash; 1.48<\/p><p>Installation:<br>\n1. Go to Euro Truck Simulator 2\/American Truck Simulator folder<br>\n2. Go to &ldquo;bin\\win_x64&rdquo; folder<br>\n3. Copy &amp; paste dxgi.dll file<br>\n4. Start game with DirectX 11<br>\n5. Disable any other anti aliasing (SMAA, MSAA, Nvidia Profile Inspector (NPI))<\/p><p>Settings:<br>\nPress &ldquo;HOME&rdquo; or &ldquo;CTRL+P&rdquo; keys to open menu ingame<br>\nRate = TAA apply rate (9 default and recommended)<br>\nSharpness = Sharpen filter rate<br>\nT. SSAO = Anti flickering solution for inbuilt SSAO feature (use with ingame SSAO)<br>\nT. Shadow = Anti flickering solution for inbuilt shadow feature<\/p><p>***You can use this method for any other project uses dxgi.dll.<br>\nCreate a folder named &ldquo;reshade&rdquo; inside &ldquo;bin\\win_x64\\&rdquo; folder.<br>\nCopy reshade files (dxgi.dll, ReShade.ini, ReShadePreset.ini, reshade-shaders) to &ldquo;bin\\win_x64\\reshade\\&rdquo; folder.<br>\nPut TAA dxgi.dll to &ldquo;bin\\win_x64\\&rdquo; folder.<br>\nNow you can play the game with TAA and ReShade.<br>\n***When reshade is activated, you need to use &ldquo;END&rdquo; key for TAA instead of &ldquo;HOME&rdquo; key.<\/p><p>Test Version<br>\nLatest test version of TAA application. To use DLSS with NVIDIA GPUs, put &ldquo;nvngx_dlss.dll&rdquo; file to &ldquo;bin\\win_x64&rdquo; folder. If you already downloaded &ldquo;nvngx_dlss.dll&rdquo; file, you don&rsquo;t need to download with DLSS again.<\/p><p>Credits:<br>\nSnowymoon<\/p><p><strong><a href=\"https:\/\/mods.to\/r6pfs3tp33uw\/taa_snowymoon.io.zip.html\" target=\"_blank\" rel=\"noopener ugc nofollow\">DOWNLOAD<\/a> 7 MB<\/strong><\/p>","protected":false},"excerpt":{"rendered":"<p>Changes v8.4.3 Added DLSS\/DLAA Added multithread support for TAA shader generation, game is not going to slow down when you see a new type of objectTAA is a method used by modern games to solve aliasing issues. &ndash; Full implementation of TAA for ETS2\/ATS &ndash; It has low performance impact compared to any other anti [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[6],"tags":[8860,8865,8871],"class_list":["post-335017","post","type-post","status-publish","format-standard","hentry","category-other-mods","tag-1-47","tag-1-48","tag-1-49"],"acf":[],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/335017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/comments?post=335017"}],"version-history":[{"count":0,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/posts\/335017\/revisions"}],"wp:attachment":[{"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/media?parent=335017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/categories?post=335017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ets2.lt\/en\/wp-json\/wp\/v2\/tags?post=335017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}