{"id":44445,"date":"2014-07-30T09:44:59","date_gmt":"2014-07-30T07:44:59","guid":{"rendered":"http:\/\/ets2.lt\/?p=44445"},"modified":"2014-07-30T09:47:19","modified_gmt":"2014-07-30T07:47:19","slug":"ets-2-update-1-11-1","status":"publish","type":"post","link":"https:\/\/ets2.lt\/en\/ets-2-update-1-11-1\/","title":{"rendered":"ETS 2 Update 1.11.1"},"content":{"rendered":"<?xml encoding=\"utf-8\" ?><p><a href=\"http:\/\/ets2.lt\/wp-content\/uploads\/2014\/07\/ETS-2-Update-1.11.1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-44446\" src=\"http:\/\/ets2.lt\/wp-content\/uploads\/2014\/07\/ETS-2-Update-1.11.1-460x215.jpg\" alt=\"ETS-2-Update-1.11.1\" width=\"460\" height=\"215\" srcset=\"https:\/\/ets2.lt\/wp-content\/uploads\/2014\/07\/ETS-2-Update-1.11.1-460x215.jpg 460w, https:\/\/ets2.lt\/wp-content\/uploads\/2014\/07\/ETS-2-Update-1.11.1.jpg 1000w\" sizes=\"auto, (max-width: 460px) 100vw, 460px\"><\/a><\/p><p><strong>New in this Update:<\/strong><br>\n&ndash; 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore<br>\n&ndash; Seat Adjustment feature<br>\n&ndash; Several months of tweaks of car AI code<br>\n&ndash; Re-designed radio player for with additional sorting and filtering options<br>\n&ndash; New Cruise control features<br>\n&ndash; Displaying current road speed limit in Route Advisor (disable, or switch car or truck specific limits in options)<br>\n&ndash; Complete UI facelift<br>\n&ndash; Support for sway bar simulation<br>\n&ndash; Refined the truck suspension for more control over truck and trailer stability<br>\n&ndash; Recalculated the center of gravity of each cargo (more individual behavior of the whole rig)<br>\n&ndash; Controls to adjust trailer stability in options<br>\n&ndash; Improve collisions of player&rsquo;s truck and AI vehicles<br>\n&ndash; Re-created all scratch and crash sounds in the game<br>\n&ndash; Equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks<br>\n&ndash; More realistic timing for the air brake sound<br>\n&ndash; Retarder indicator is lit during automatic retarder usage<br>\n&ndash; Ability to sell a garage<br>\n&ndash; Ability to relocate your headquarters to another city<\/p><p><strong><a href=\"http:\/\/sharemods.com\/62lmq8dgpxcy\/EuroTruckSimulator2_1_11_1_patch.zip.html\" target=\"_blank\" rel=\"ugc nofollow noopener\">DOWNLOAD <\/a>808 MB from old version [Sharemods]<br>\n<a href=\"http:\/\/uploadfiles.eu\/c9xo32wykwsu\/EuroTruckSimulator2_1_11_1_patch.zip.html\" target=\"_blank\" rel=\"ugc nofollow noopener\">DOWNLOAD <\/a>808 MB from old version [Uploadfiles]<\/strong><\/p><p><strong><a href=\"http:\/\/sharemods.com\/6g7yhowccf38\/EuroTruckSimulator2_1_10_1_to_1_11_1_patch.zip.html\" target=\"_blank\" rel=\"ugc nofollow noopener\">DOWNLOAD <\/a>452 MB from 1.10.1 version [Sharemods]<br>\n<a href=\"http:\/\/uploadfiles.eu\/vit30fba4moi\/EuroTruckSimulator2_1_10_1_to_1_11_1_patch.zip.html\" target=\"_blank\" rel=\"ugc nofollow noopener\">DOWNLOAD <\/a>452 MB from 1.10.1 version [Uploadfiles]<\/strong><\/p><p><strong>Read more for full changelog:<\/strong><\/p><p><!--more--><\/p><p><strong>Main changes:<\/strong><\/p><p>3 new cities: Venice, Klagenfurt, Graz<br>\nSeat adjuster<br>\nTruck\/car speed limit shown in Route Advisor<br>\nImproved UI for in-game radio with sorting and favorite selection (global across all profiles). To take advantage of the new features, please use the &ldquo;Update from internet&rdquo; button to update the streams.<br>\nUI facelift<\/p><p><strong>Gameplay:<\/strong><\/p><p>Ability to relocate player and sell empty garage<br>\nDigital cruise control: speed increment, speed decrement, resume<br>\nAbility to control size of step used for cruise control speed using cvar g_cruise_control_grid<br>\nThe cruise control is not reset after entering the UI when using Real Automatic gearbox together with h-shifter device<br>\nRenamed g_auto_traffic to g_traffic to make more sense<br>\nADR does not hide fragility icon in job offer list<br>\nFixed route animation on UI map<br>\nAdjusters UI unified and linked to common key (F4).<br>\nSupport for resetting mirrors in the mirror adjuster to default position<br>\nMirror adjuster can be controlled using keys on numeric block<br>\nFixed brand selection UI in profile creation to show all trucks<br>\nFixed visibility of some items on the UI map<br>\nAdjusted position of driver icon in garage manager<br>\nFixed driver overlay on garage slot selection screen<br>\nTruck configuration screen preselects owned accessories<br>\nOverturned trailer can not be disconnected<br>\nInstant consumption displayed in l\/100km if vehicle is moving<br>\nWhen miles and gallon are used, consumption is computed inversed (in gpm)<br>\nMail notification appears only when mail is actually delivered (instead of every load and return to game)<br>\nAutomatically generated h-shifter layouts (for any number of gears, even more than 12)<br>\nRetarder indicator is lit during automatic retarder usage<br>\nFixed offense delay check for wrong way offense<br>\nUsed weaker engine for quick job Volvo 2012 4x2_c truck<br>\nMirror reflections realistically change in relation to camera movement<\/p><p><strong>Simulation:<\/strong><\/p><p>Hinge inertia is calculated from shape<br>\nCenter of gravity of cargo affects center of gravity of trailer<br>\nAdded option slider controlling trailer stability (center of gravity offset)<br>\nUpdated physics-related properties of materials to account for physics changes<br>\nFixed roll of the fifth wheel<br>\nModified weights in suspension filtering<\/p><p><strong>Map:<\/strong><\/p><p>Many map fixes in all countries<br>\nDeleted unused map segments<\/p><p><strong>Vehicles:<\/strong><\/p><p>Scania: Fixed mapping on dashboard, changed mirrors<br>\nStralis: Fixed bad reflections<br>\nHiway: Fixed engine torgue<br>\nVolvo 2012: Removed sideskirts from default setups, fixed distorted mirror<br>\nVolvo FH-16: Fixed holes<br>\nMan: Fixed hole<br>\nRenault Magnum: Fixed the Blade paintjob<br>\nDAF XF: Improved interior mirrors<\/p><p><strong>Models:<\/strong><\/p><p>Proper detail vegetation texture is selected for prefabs<br>\nProper detail vegetation texture for road with center terrain only<br>\nAdded support for 3 railings for each road side<br>\nAdded crossroad end traffic rule to some prefabs<br>\nAdded new variants to Austrian tollgates<br>\nAdded &lsquo;crossroad end&rsquo; rules for highway prefabs to properly cancel previous speed limits if any<br>\nAdded &lsquo;crossroad end&rsquo; traffic rules for gas stations<br>\nFixed vertexes, AI info and terrain points on various prefabs<br>\nFixed semaphore profiles on cross prefab<br>\nFixed navigation curve on roundabout prefab<br>\nFixed map points on cross prefabs<br>\nFixed AI locators on cross prefab<br>\nFixed navigation curve on fork prefab<br>\nFixed roll of AI curve on some prefabs<br>\nOptimized the Boxer and Opalin AI models<br>\nImproved rain area on small gas station<br>\nRemoved obsolete looks from some prefabs<\/p><p><strong>Code:<\/strong><\/p><p>Improved detection of speed limits<br>\nCity names can be provided as a parameter for the &lsquo;goto&rsquo; command.<br>\nEnabled rendering of model item hookups to shadows and reflections<br>\nDisabled normal maps on wheels of AI trucks<br>\nSome improvements in handling of both DirectX and OpenGL<br>\nFixed Alt+Tab after changing graphics settings in the DirectX mode<br>\nFixed crash during exit when another copy is already running<br>\nGame log contains more information about use of the controller for UI mouse<br>\nIcons for services are not shown on items with the &lsquo;not in ui map&rsquo; flag set<br>\nProper handling of prefab variant during vegetation generation<br>\nAddons can be now hidden when rendering some specific views (e.g. inside specific mirrors)<br>\nFixed license plate definitions for some cities<br>\nAll necessary accessories of AI truck vehicles are rendered<br>\nSupport for specialized license plate format for buses<br>\nSupport for different license plate background for trucks<br>\nRefined physical geometry for generated roads and some prefabs to improve physics behavior<br>\nPrevented crash if there are missing cities or cities without any brands when sending initial &ldquo;dealer unlocked&rdquo; email (TSM mod)<br>\nPrevented crash if driver log contains city from mod which was removed<br>\nFixed repair of Man, Stralis and Streamline trucks after removal of accessory mod<br>\nFixed crash when trying to sell truck whose cabin accessory is missing as result of mod removal<br>\nFixed crash in management screens when sorting by city name when city is missing as result of mod removal<\/p><p><strong>AI:<\/strong><\/p><p>Speed limit is not reset until the end of crossroad<br>\nAdded support for &lsquo;no trucks&rsquo; flag to prefabs. Trucks are not allowed to enter items with the &lsquo;no trucks&rsquo; flag or be spawned on them.<br>\nBetter handling situation when no speed limit is defined<br>\nReset vehicle speed limit when the corresponding rule ends<br>\nAssumes non-city road lanes if not all road parts are inside a city area<br>\nUse an average lane count instead of maximum when determining the current spawn density<br>\nAI vehicles turn their lights on\/off based on the actual light conditions instead of the daytime<br>\nPrevented overtaking near traffic accidents in the opposite direction<br>\nTraffic trucks are now using the default gearbox<br>\nSet engine torque for AI trucks<br>\nDisable traffic for prefab items connected only to 1 or more &lsquo;no traffic&rsquo; items<br>\nSupport for handling traffic sign rules not placed on traffic-enabled items<br>\nDecreased lane speed interval size to lower the number of slow vehicles on highways<br>\nWait for high priority vehicles also in case of &lsquo;end&rsquo; intersections<br>\nPrevent vehicles spawning near vehicles overtaking in a wrong way lane during the whole overtaking process<br>\nFixed crossing actor not being detected in case of multiple vehicles inside an intersection<br>\nFixed traffic navigation for cases when there is no available path to one or more neighbors<br>\nFixed too frequent use of low probability paths<br>\nFixed detection of items associated with traffic signs<br>\nFixed handling of splitting lanes<br>\nFixed use of blinkers and lane merging for French, Polish and Austrian tollgates<br>\nFixed computation of actor distance for cyclic paths<br>\nFixed vehicles not finding correct path on roundabouts<br>\nFixed handling of priority rules<br>\nFixed intersection handling on roundabouts<br>\nFixed handling of rules for wrong way items<br>\nFixed vehicles spawning on unconnected items in some cases<br>\nFixed crashed AI vehicles trying to move before the reviving process is possible<br>\nFixed tracking of current traffic lane<br>\nFixed vehicles navigating into items not allowed for them in some cases<br>\nFixed handling of blinker-usage information on prefabs<br>\nFixed AI vehicles moving too slow in outer lanes in some cases<br>\nTweaked lane speed for slow vehicles<br>\nImproved handling of blocked actors<br>\nImproved lane merging<br>\nImproved handling of country speed limit<br>\nImproved collision handling<br>\nImproved handling of intersection priorities<br>\nImproved acceleration handling<br>\nIncreased navigation penalty for unconnected items so they are not chosen if there is a better option<br>\nMore AI fixes<\/p><p><strong>Sound:<\/strong><\/p><p>Rebalanced sound volume of all trucks<br>\nReduced volume of rain inside cabin<br>\nAdded sound of wind while driving in exterior<br>\nNew sound for forest<br>\nNew factory sound<br>\nChanged ambient sound in vicinity of cities<\/p><p><strong>Steam:<\/strong><\/p><p>Web links are opened using the integrated Steam browser by default. Can be disabled using g_steam_browser cvar.<br>\nFixed crash during exit when initialization of the Steam API fails.<\/p><p><strong>Editor:<\/strong><\/p><p>Fixed number of signs printed by the g_item_count command<br>\nProvides notification about autosave and allows it to be postponed<br>\nLoaded map autosave behaves as normal map<br>\nFixed interaction between zoom using mouse wheel for zoom and change of fly speed<br>\nMap overlay dialog supports multiselection<br>\nContent browser shows information for current look and variant<br>\nImproved handling of content menu for disabled actions<br>\nFixes in sign editor<br>\nTrimmed model names in model dialog<br>\nEditable sign model cannot be added to map<br>\nFixed initialization of sign editor UI<br>\nRemoved city speed checkbox from city item dialog<br>\nTuned colors in content browser<br>\nSupport for collection markers in content browser<br>\nFixed closing of find all references dialog<br>\nFixed showing vegetation assets in content browser<br>\nEditable sign dialog has position and rotation edit boxes<br>\nAllowed mixed selection of editable and non-editable signs<br>\nRotation of single item is done in local space<br>\nCopy and paste on console do not interfere with editor copy operations<br>\nRemoved obsolete &lsquo;no trucks&rsquo; checkbox<br>\nAdded traffic area item for specifying local rules for the AI<br>\nOnly rules with compatible names are shown in traffic area dialog<br>\nTraffic area item dialog shows rule name instead of token if name is available<br>\nImproved rendering of previews in content browser<br>\nSign editor is closed before refreshing sign<br>\nShows values as RGB instead of BGR in the sign editor<br>\nFixed undo for prefab items<br>\nAdded undo for node dialog<br>\nImproved management of collections<br>\nImproved drag&amp;drop<br>\nThe replacement operation now supports prefab looks and prefab variants<br>\nCountry names are shown as localized in the node dialog<br>\nBatch replace command now supports single entry with &ldquo;*&rdquo; character to mean all sectors<br>\nBatch replace can also replace prefab variants and looks<br>\nImproved handling of precision of some calculated values to reduce amount of unnecessary changes in the map files during future rebuilds of the map<\/p><p><strong>Modding:<\/strong><\/p><p>Support for different sized wheels<br>\nCustom transmission gear names<br>\nSignificantly increased number of cities supported on the UI map<br>\nMaximum driving time and sleeping time are configurable in economy data<br>\nAdded red light offense tolerance to police data<br>\nAir resistance and friction is configurable in physics.sii<br>\nRenamed some traffic rules related to city areas<br>\nPlease read full modding changes on http:\/\/eurotrucksimulator2.com\/modding_changes_111.php<br>\n<\/p>","protected":false},"excerpt":{"rendered":"<p>New in this Update: &ndash; 3 new cities: Venice, Graz, and Klagenfurt with a lot of new kilometers to explore &ndash; Seat Adjustment feature &ndash; Several months of tweaks of car AI code &ndash; Re-designed radio player for with additional sorting and filtering options &ndash; New Cruise control features &ndash; Displaying current road speed limit [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"categories":[6],"tags":[],"class_list":["post-44445","post","type-post","status-publish","format-standard","hentry","category-other-mods"],"acf":[],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - 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