Hi Stewen! I have a request; if possible make a mod for yellow road lines at the sides of the road and a white line on the middle of the road(I mean the opposite of Brutal environment HD engine with yellow road line). It is the default color of road lanes here
When I try to upgrade any garage the game crashes.
I tested and works when I remove your mod(white version)
00:00:47.402 : [bullet] Starting physics server: Bullet
00:00:47.408 : Sun data for 7 hour is overwritten by nice.sun.02b !
00:00:47.408 : Sun data for 8 hour is overwritten by nice.sun.03 !
00:00:47.408 : Sun data for 20 hour is overwritten by nice.sun.06 !
00:00:47.408 : Sun data for 21 hour is overwritten by nice.sun.07 !
00:00:47.408 : Sun data for 22 hour is overwritten by nice.sun.07 !
00:00:47.409 : Sun data for 7 hour is overwritten by bad.sun.02b !
00:00:47.409 : Sun data for 8 hour is overwritten by bad.sun.03 !
00:00:47.409 : Sun data for 20 hour is overwritten by bad.sun.07 !
00:00:47.409 : Sun data for 21 hour is overwritten by bad.sun.07 !
00:00:47.636 : Loaded trailers: 167
00:00:47.642 : Loaded small traffic vehicles: 63
00:00:47.652 : Loaded truck traffic vehicles: 76
00:00:47.662 : Loaded traffic trailers: 101
00:00:47.668 : Loaded addon hookups: 182
00:00:47.670 : Loading resource server data ….
00:00:47.670 : Loading road data ….
00:00:47.680 : Loading terrain data ….
00:00:47.690 : Loading railing data ….
00:00:47.692 : Loading building data ….
00:00:47.697 : Loading model data ….
00:00:47.714 : Loading prefab data ….
00:00:47.745 : Loading sign data ….
00:00:47.771 : Loading traffic lights data ….
00:00:47.772 : Loading vegetation data ….
00:00:47.783 : Loading hinges data ….
00:00:47.790 : Loading stamp data ….
00:00:47.806 : Loading movers data ….
00:00:47.823 : Loading ferry data ….
00:00:47.840 : Loading country data ….
00:00:47.916 : Loading sound item data ….
00:00:47.916 : Loading live stream data ….
00:00:47.917 : Loading game condition data ….
00:00:47.923 : Loading trigger action data ….
00:00:47.940 : Loading cutscene data ….
00:00:47.961 : Loading cargo data ….
00:00:47.968 : Loading company data ….
00:00:48.027 : Loading city data ….
00:00:48.051 : Resources load time: 667ms (19 MB)
00:00:48.051 : Map ‘/map/europe.mbd’ loading started ….
00:00:50.298 : Map successfully loaded.
00:00:50.301 : Map load time: 2250ms (79 MB)
00:00:51.004 : Road network navigation caching started.
00:00:54.190 : Road network navigation caching finished.
00:00:54.334 : Economy load time: 6950ms (19 MB)
00:00:55.632 : [fs] Failed to open file “/material/environment/env.tobj” in the read_only mode
00:00:55.685 : Create actor: (161 MB)
00:00:55.702 : Game init finished. (280 MB)
00:01:08.448 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF6820E259
00:01:08.532 : Undefined mover model! (79607.7 287.941 -29030.8)
00:01:08.533 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF4740E524
00:01:08.534 : Unable to find ‘Mover’ ‘tep_60’ for 0xB5A0BFE690E3B6
00:01:08.618 : Undefined mover model! (83862.8 274.695 -21775.3)
00:01:08.618 : Undefined mover model! (80699.2 286.156 -20851.7)
00:01:08.620 : Unable to find ‘Mover’ ‘crane_an’ for 0xB5A0BF2FE0EE72
00:01:08.620 : Unable to find ‘Mover’ ‘cat422_an’ for 0xB5A0BF87B0EE86
00:01:08.706 : Undefined mover model! (83346.8 273.516 -27906.2)
00:01:08.706 : Undefined mover model! (83334.2 274.5 -24871.7)
00:01:08.708 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BFA690E256
00:01:08.795 : Undefined mover model! (79970.8 289.77 -29107.3)
00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmd’
00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmg” in the read_only mode
00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmg’
00:01:09.165 : [fs] Failed to open file “/mode1/killboard/billboard.pma” in the read_only mode
00:01:09.165 : [resource_task] Can not open ‘/mode1/killboard/billboard.pma’
00:01:09.176 : [model] Model descriptor ‘/mode1/killboard/billboard.pmd’ is malformed.
00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pmg’ is malformed.
00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pma’ is malformed.
00:01:09.181 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
00:01:09.181 : [ld] failed to open /mode1/killboard/billboard.pmd
00:01:09.181 : .\model_template.cpp(559): ?cache_data_handler@model_template_u@prism@@UAEXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for ‘/mode1/killboard/billboard.pmg’
Stewen pretty please can you do this way to work with promods? please. that I like very much this way.
Is this with or without truck engine sounds?
Because i really like the mod i use for my MAN.
IS this a new one 3.1 with some audio effects or the same one posted few days ago ?
and how about the inside?
Hi Stewen! I have a request; if possible make a mod for yellow road lines at the sides of the road and a white line on the middle of the road(I mean the opposite of Brutal environment HD engine with yellow road line). It is the default color of road lanes here
brilliant! I adore your mods! is what they also functions with chart TSM 4.5.9? THANK YOU VERY MUCH
when I put the “yellow road lines” lines still white in “white road lines” too white . I want to be as a yellow road lines
@Stewen
I’m playing Eastern Express
When I try to upgrade any garage the game crashes.
I tested and works when I remove your mod(white version)
00:00:47.402 : [bullet] Starting physics server: Bullet
00:00:47.408 : Sun data for 7 hour is overwritten by nice.sun.02b !
00:00:47.408 : Sun data for 8 hour is overwritten by nice.sun.03 !
00:00:47.408 : Sun data for 20 hour is overwritten by nice.sun.06 !
00:00:47.408 : Sun data for 21 hour is overwritten by nice.sun.07 !
00:00:47.408 : Sun data for 22 hour is overwritten by nice.sun.07 !
00:00:47.409 : Sun data for 7 hour is overwritten by bad.sun.02b !
00:00:47.409 : Sun data for 8 hour is overwritten by bad.sun.03 !
00:00:47.409 : Sun data for 20 hour is overwritten by bad.sun.07 !
00:00:47.409 : Sun data for 21 hour is overwritten by bad.sun.07 !
00:00:47.636 : Loaded trailers: 167
00:00:47.642 : Loaded small traffic vehicles: 63
00:00:47.652 : Loaded truck traffic vehicles: 76
00:00:47.662 : Loaded traffic trailers: 101
00:00:47.668 : Loaded addon hookups: 182
00:00:47.670 : Loading resource server data ….
00:00:47.670 : Loading road data ….
00:00:47.680 : Loading terrain data ….
00:00:47.690 : Loading railing data ….
00:00:47.692 : Loading building data ….
00:00:47.697 : Loading model data ….
00:00:47.714 : Loading prefab data ….
00:00:47.745 : Loading sign data ….
00:00:47.771 : Loading traffic lights data ….
00:00:47.772 : Loading vegetation data ….
00:00:47.783 : Loading hinges data ….
00:00:47.790 : Loading stamp data ….
00:00:47.806 : Loading movers data ….
00:00:47.823 : Loading ferry data ….
00:00:47.840 : Loading country data ….
00:00:47.916 : Loading sound item data ….
00:00:47.916 : Loading live stream data ….
00:00:47.917 : Loading game condition data ….
00:00:47.923 : Loading trigger action data ….
00:00:47.940 : Loading cutscene data ….
00:00:47.961 : Loading cargo data ….
00:00:47.968 : Loading company data ….
00:00:48.027 : Loading city data ….
00:00:48.051 : Resources load time: 667ms (19 MB)
00:00:48.051 : Map ‘/map/europe.mbd’ loading started ….
00:00:50.298 : Map successfully loaded.
00:00:50.301 : Map load time: 2250ms (79 MB)
00:00:51.004 : Road network navigation caching started.
00:00:54.190 : Road network navigation caching finished.
00:00:54.334 : Economy load time: 6950ms (19 MB)
00:00:55.632 : [fs] Failed to open file “/material/environment/env.tobj” in the read_only mode
00:00:55.685 : Create actor: (161 MB)
00:00:55.702 : Game init finished. (280 MB)
00:01:08.448 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF6820E259
00:01:08.532 : Undefined mover model! (79607.7 287.941 -29030.8)
00:01:08.533 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BF4740E524
00:01:08.534 : Unable to find ‘Mover’ ‘tep_60’ for 0xB5A0BFE690E3B6
00:01:08.618 : Undefined mover model! (83862.8 274.695 -21775.3)
00:01:08.618 : Undefined mover model! (80699.2 286.156 -20851.7)
00:01:08.620 : Unable to find ‘Mover’ ‘crane_an’ for 0xB5A0BF2FE0EE72
00:01:08.620 : Unable to find ‘Mover’ ‘cat422_an’ for 0xB5A0BF87B0EE86
00:01:08.706 : Undefined mover model! (83346.8 273.516 -27906.2)
00:01:08.706 : Undefined mover model! (83334.2 274.5 -24871.7)
00:01:08.708 : Unable to find ‘Mover’ ‘greider’ for 0xB5A0BFA690E256
00:01:08.795 : Undefined mover model! (79970.8 289.77 -29107.3)
00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmd’
00:01:09.162 : [fs] Failed to open file “/mode1/killboard/billboard.pmg” in the read_only mode
00:01:09.162 : [resource_task] Can not open ‘/mode1/killboard/billboard.pmg’
00:01:09.165 : [fs] Failed to open file “/mode1/killboard/billboard.pma” in the read_only mode
00:01:09.165 : [resource_task] Can not open ‘/mode1/killboard/billboard.pma’
00:01:09.176 : [model] Model descriptor ‘/mode1/killboard/billboard.pmd’ is malformed.
00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pmg’ is malformed.
00:01:09.176 : [model] Model geometry ‘/mode1/killboard/billboard.pma’ is malformed.
00:01:09.181 : [fs] Failed to open file “/mode1/killboard/billboard.pmd” in the read_only mode
00:01:09.181 : [ld] failed to open /mode1/killboard/billboard.pmd
00:01:09.181 : .\model_template.cpp(559): ?cache_data_handler@model_template_u@prism@@UAEXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for ‘/mode1/killboard/billboard.pmg’
It’s great that you are expanding your mod, but ill stick with the 2.1 version.
I think that one is perfect as it is..
as for the sounds and weather etc, i use other mods.
And it destroys some other sounds like trucksounds.
oh man, great enviroment but BIG FAILED sound! as the Grandpa sayd above, destroys the trucks souunds!!!
i want to use this mod, can you make this without the truck sound mod?!
remove in the scs archive the folders
def/vehicle/”truck”
sound/vehicle/”truck”
then its back to normal or your own customs