NiCE Update!
I repacked it to -zip ‘best compression’ got the size down to ~445mb
for me having some issues with the ‘container’ as the default game also have skins for it, those and some of them in this package isn’t working properly so I had to exclude it from package..hate when skins isn’t looking perfect 🙂
..don’t know how to fix these issues, must be something with the trye/false option in the paint_job.sii’s. Running several trailermods aswell so it might be some small culprit doing this…hiding amongst the others.
One thing I have fixed is the yellow spare wheel in trailer_cs / silotank / spare_wheel.mat file :
material: “eut2.dif.spec.shadow.fx” {
texture[0]:”/vehicle/trailer_cs/silotank/textures/rear_trailer_new.tobj”
texture_name[0]: “texture_base”
diffuse: {0.5, 0.5 , 0.5}
reflection: 0
shininess: 50
specular: { 0.254902, 0.254902 ,0.254902}
}
It is possible to make some trailer skins for ATS?
if possible make scs more smaller size
NiCE Update!
I repacked it to -zip ‘best compression’ got the size down to ~445mb
for me having some issues with the ‘container’ as the default game also have skins for it, those and some of them in this package isn’t working properly so I had to exclude it from package..hate when skins isn’t looking perfect 🙂
..don’t know how to fix these issues, must be something with the trye/false option in the paint_job.sii’s. Running several trailermods aswell so it might be some small culprit doing this…hiding amongst the others.
One thing I have fixed is the yellow spare wheel in trailer_cs / silotank / spare_wheel.mat file :
material: “eut2.dif.spec.shadow.fx” {
texture[0]:”/vehicle/trailer_cs/silotank/textures/rear_trailer_new.tobj”
texture_name[0]: “texture_base”
diffuse: {0.5, 0.5 , 0.5}
reflection: 0
shininess: 50
specular: { 0.254902, 0.254902 ,0.254902}
}