(EN) USED TRUCKS DEALER V1.5.2 [1.40]

Atsiprašome, tačiau įvyko vertimo klaida.

18 thoughts on “(EN) USED TRUCKS DEALER V1.5.2 [1.40]

  1. ola, bom dia, até que enfim trucks usados no jogo, não entendo porque a SCS não coloca no game, mas enfim, parabens, era isso que eu estava precisando,kkkk, trucks novos muitos caros pra quem está começando no ramo de transporte rodoviario.
    parabens, espero que não fique sem atualização pois o Steam atualiza todos os dias quase.
    muito obrigado.
    🙂

  2. Hi!
    I have been using the IndianBoss mod from the start.
    Yours is an evolution of what I understood (I am using the machine translation :-D).
    I would just like to know some information about your creation.
    Does this replace the original IndianBoss mod or does it work in addition to the old one? Clearly, can we use both, or only yours if it provides more than that of IndianBoss?
    I would also like to know if these trucks end up in the fast missions, randomly.
    For my elite rider group, I have been using the old version for a long time, along with other mods and maps (275 in total) in a GigaCombo I created. I’d like to add yours if it’s more interesting than IndianBoss’s. I also created a reality-based economy, as SCS has unfortunately made it easier to scale for a few versions of the game now. 🙁

  3. Nur mal so zur Warnung
    LOG ist komplett ROT

    00:01:08.060 : [unit] File ‘/def/vehicle/truck/man.tgxe6_u01/head_light/standard.sii’, line 13:
    00:01:08.060 : [unit] The unit ‘std.man.tgxe6_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.060 : load_unit() – Failed to load units from file (/def/vehicle/truck/man.tgxe6_u01/head_light/standard.sii)
    00:01:08.062 : [unit] File ‘/def/vehicle/truck/man.tgx_u01/head_light/standard.sii’, line 13:
    00:01:08.062 : [unit] The unit ‘std.man.tgx_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.062 : load_unit() – Failed to load units from file (/def/vehicle/truck/man.tgx_u01/head_light/standard.sii)
    00:01:08.066 : [unit] File ‘/def/vehicle/truck/daf.xf105_u01/head_light/standard.sii’, line 13:
    00:01:08.066 : [unit] The unit ‘std.daf.xf105_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.066 : load_unit() – Failed to load units from file (/def/vehicle/truck/daf.xf105_u01/head_light/standard.sii)
    00:01:08.067 : [unit] File ‘/def/vehicle/truck/daf.xf105_u02/head_light/standard.sii’, line 13:
    00:01:08.067 : [unit] The unit ‘std.daf.xf105_u02.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.067 : load_unit() – Failed to load units from file (/def/vehicle/truck/daf.xf105_u02/head_light/standard.sii)
    00:01:08.069 : [unit] File ‘/def/vehicle/truck/daf.xf105_u03/head_light/standard.sii’, line 13:
    00:01:08.069 : [unit] The unit ‘std.daf.xf105_u03.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.069 : load_unit() – Failed to load units from file (/def/vehicle/truck/daf.xf105_u03/head_light/standard.sii)
    00:01:08.072 : [unit] File ‘/def/vehicle/truck/daf.xfe6_u01/head_light/standard.sii’, line 13:
    00:01:08.072 : [unit] The unit ‘std.daf.xfe6_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.072 : load_unit() – Failed to load units from file (/def/vehicle/truck/daf.xfe6_u01/head_light/standard.sii)
    00:01:08.074 : [unit] File ‘/def/vehicle/truck/iveco.h_u01/head_light/standard.sii’, line 13:
    00:01:08.074 : [unit] The unit ‘std.iveco.h_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.074 : load_unit() – Failed to load units from file (/def/vehicle/truck/iveco.h_u01/head_light/standard.sii)
    00:01:08.078 : [unit] File ‘/def/vehicle/truck/iveco.s_u01/head_light/standard.sii’, line 13:
    00:01:08.078 : [unit] The unit ‘std.iveco.s_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.078 : load_unit() – Failed to load units from file (/def/vehicle/truck/iveco.s_u01/head_light/standard.sii)
    00:01:08.078 : [unit] File ‘/def/vehicle/truck/iveco.s_u02/head_light/standard.sii’, line 13:
    00:01:08.078 : [unit] The unit ‘std.iveco.s_u02.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.078 : load_unit() – Failed to load units from file (/def/vehicle/truck/iveco.s_u02/head_light/standard.sii)
    00:01:08.079 : [unit] File ‘/def/vehicle/truck/iveco.s_u03/head_light/xenon.sii’, line 13:
    00:01:08.079 : [unit] The unit ‘xenon.iveco.s_u03.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.079 : load_unit() – Failed to load units from file (/def/vehicle/truck/iveco.s_u03/head_light/xenon.sii)
    00:01:08.082 : [unit] File ‘/def/vehicle/truck/merc.a_u01/head_light/standard.sii’, line 13:
    00:01:08.082 : [unit] The unit ‘std.merc.a_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.082 : load_unit() – Failed to load units from file (/def/vehicle/truck/merc.a_u01/head_light/standard.sii)
    00:01:08.084 : [unit] File ‘/def/vehicle/truck/merc.a14_u01/head_light/standard.sii’, line 13:
    00:01:08.084 : [unit] The unit ‘std.merc.a14_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.084 : load_unit() – Failed to load units from file (/def/vehicle/truck/merc.a14_u01/head_light/standard.sii)
    00:01:08.087 : [unit] File ‘/def/vehicle/truck/ren.mag_u01/head_light/xenon.sii’, line 13:
    00:01:08.087 : [unit] The unit ‘xenon.ren.mag_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.087 : load_unit() – Failed to load units from file (/def/vehicle/truck/ren.mag_u01/head_light/xenon.sii)
    00:01:08.088 : [unit] File ‘/def/vehicle/truck/ren.prem_u01/head_light/standard.sii’, line 13:
    00:01:08.088 : [unit] The unit ‘std.ren.prem_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.088 : load_unit() – Failed to load units from file (/def/vehicle/truck/ren.prem_u01/head_light/standard.sii)
    00:01:08.090 : [unit] File ‘/def/vehicle/truck/ren.t_u01/head_light/standard.sii’, line 13:
    00:01:08.090 : [unit] The unit ‘std.ren.t_u01.head_light’ of type ‘accessory_head_lights_data’ has no attribute named ‘low_beam_left_rot’.
    00:01:08.090 : load_unit() – Failed to load units from file (/def/vehicle/truck/ren.t_u01/head_light/standard.sii)

  4. This seems really cool!

  5. Marviluck

    @BigJhon From what I’ve checked, I think my mod and Indianboss one work together as they don’t share the same name on truck files, so they won’t overlap each other. The thing is Indianboss mod got last updated over 6 months ago and only contains a few trucks, while mine contains all the SCS trucks and I’m updating it weekly. On my mod there’s also a few additions, such has engines getting weaker with more kilometers, having a dealership just for used trucks and many trucks has custom paint jobs (some are rusty, with scratches or they belonged to companies). So I guess my mod has more features, but it’s fine and up to you if you want to use both.
    By “fast mission” you mean quickjobs? If so, at the moment they don’t show on quickjobs, but I can add them some time later, it’s still something I’m considering.

    @Zuputo This mod only works on version 1.39, it does not work on 1.40 at the moment. When the 1.40 comes out of beta, I will update it to work on it but meanwhile it does not, hence why you get those errors in the gamelog. On 1.39, there isn’t any error.

    I did not upload my mod here, if you want the official source for it, you can check it on steam or SCS forum.
    Steam link – https://steamcommunity.com/sharedfiles/filedetails/?id=2379937608
    SCS Forum link – https://forum.scssoft.com/viewtopic.php?f=34&t=295168

    1. First, thank you for your response Marviluck.
      If I wanted to keep the IndianBoss mod as a complement to yours, it’s simply because it also has the American Truck Simulator trucks in the file, although the sounds are currently not available.
      Indeed, the last two creators of converting ATS trucks to ETS2 have disappeared from Steam, and their mods with them. 🙁
      I am impatiently awaiting the evolution of your mod, and have now added it in its official version to my WorkShop combo. I knew this post was mod theft, but I didn’t know the author’s sources, so you. 😉
      Thank you for your work.

      1. Marviluck

        Yeah, I would love to have modded trucks in my mod, but people take it too serious when using their mods in somebody else’s. In a certain way I get it, but if nobody claims they did it, I don’t see a big deal. Unfortunately, my blender knowledge isn’t the best, otherwise, I would create some trucks myself, still, I’m trying to do some things on it along with FMOD (perhaps different engine sounds, if I ever get the chance to record them), otherwise, I feel a bit tied when it comes to add modded trucks.

        I have a few extra ideas, although I’m still testing them to see if it would be reliable (used trucks with broken engines, you would have 1 or 2 engine options as a new engine for a bit of extra cost) and perhaps some “used like new” state, although with the game limitations, not sure if I could do this as there isn’t a way to add a description to the truck.

        Anyway, thank you, it’s nice to see people enjoying the mod I’ve made, will certainly keep updating it and adding a few things if I can.

      2. Marviluck

        Also, like I said in another comment, be sure to get the v1.5.2 and not the one in this website (because it is an outdated 1.3.0 for ETS2 1.40), otherwise, you might face headlight problems.

  6. les phares n eclairent pas la route

  7. Diego Tavares

    AMAZIN!!!!! If you create a mod of hard economy, certly I will use!

  8. Very interesting way. I really wanted something like that. All respect to @Marviluck. I also started using it, but I encountered a bug in the Mercedes Actros truck, which does not have the headlight working (I tried with additional headlights, but they don’t want to work either) Anyway, thanks for the effort!

    1. Marviluck

      Thank you for the compliments.

      Are you using ETS2 1.40? If so, that is why. The person who uploaded the mod here should have written “1.39” as my mod works without errors on 1.39, although I will update it when 1.40 comes out of beta, but as of now, it gives errors and crashes, so definitely not the best.

      If you’re using 1.39, I can certainly look into it, just let me know which truck it is (the price of it will do) and I will check what the problem is.

      1. I use version 1.39

        1. I am currently playing on the ProMods map. I suspected that this could be a cause … I made a new profile, the classic map (1.39) and I tried the Iveco Stralis truck (the cheapest) The same problem. Malfunctional lighting system – The headlights do not illuminate the road and the left-right signaling does not work either … I haven’t tried the other models yet …

          1. Marviluck

            I downloaded the mod from here and that is exactly the problem. The person who uploaded it here, did it on the 1.3.0 version of my mod which is in fact made for the 1.40, but that’s an older version which does not contain all the trucks. I made it as a beta thing to work on 1.40, but never updated it.

            So my advice is to download the latest version (which is 1.5.2 as of now), whether from steam workshop or the scs forum (there is an alternate link there). The 1.5.2 is for 1.39, the 1.3.0 is for 1.40 (but outdated). The links are on my other comment above, I’m certain that after downloading the correct version, it will work without problems.

  9. Excellent! Everything works perfectly now. Thanks !

  10. Real Talk

    Really sad, that Sound Mods do not work with your trucks, BUT the idea is great. I use this mod with hard economy and together, they are really near at the reality. I hope you will update this mod, this one of my favourite for beginners and new drivers for hire. Thanks a lot for your work.

  11. Please update to 1.41. This is one of my favourite mods. Thank you for your work on this

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