Hi very good bumper mod it’s the best of all, but could you please make that it better works with Skins and scs painting. There are some Things from the paintings and Skins on the bumper that dont look nice.
00:00:47.972 : [unit] File ‘/unit/hookup/vehicle_lblinledl.sii’, line 14:
00:00:47.972 : [unit] The unit ‘flare.vehicle.lblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.973 : [unit] File ‘/unit/hookup/vehicle_lblinledl2.sii’, line 14:
00:00:47.973 : [unit] The unit ‘flare.vehicle.lblinledl2’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.974 : [unit] File ‘/unit/hookup/vehicle_rblinledl.sii’, line 14:
00:00:47.974 : [unit] The unit ‘flare.vehicle.rblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.974 : [unit] File ‘/unit/hookup/vehicle_rblinledl2.sii’, line 14:
00:00:47.974 : [unit] The unit ‘flare.vehicle.rblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.975 : [unit] File ‘/unit/hookup/vehicle_red.sii’, line 3:
00:00:47.975 : [unit] The unit name ‘flare.vehicle.red’ is already taken by an existing unit (of type ‘flare_vehicle’).
00:01:07.323 : [baked_model] Pieces using same material ‘/vehicle/truck/upgrade/fenders/scania_rcab_edit/materials/shadow.mat’ and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:01:07.323 : [baked_model] Creation of ‘chassis’ baked model failed
00:01:07.323 : [baked_model] Pieces using same material ‘/vehicle/truck/upgrade/spoiler/scania_rcab_edit/materials/difspec_12.mat’ and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:01:07.323 : [baked_model] Creation of ‘cabin’ baked model failed
Hi very good bumper mod it’s the best of all, but could you please make that it better works with Skins and scs painting. There are some Things from the paintings and Skins on the bumper that dont look nice.
So i mean that the bumper is just one colered with no Skin on it, hope you undestand my bad english, Greetings from austria
please for yellow warning ..thanks
please fix for yellow warning..thanks
I get errors in 1.30!!!!
FIX PLEASE!
00:00:47.972 : [unit] File ‘/unit/hookup/vehicle_lblinledl.sii’, line 14:
00:00:47.972 : [unit] The unit ‘flare.vehicle.lblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.973 : [unit] File ‘/unit/hookup/vehicle_lblinledl2.sii’, line 14:
00:00:47.973 : [unit] The unit ‘flare.vehicle.lblinledl2’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.974 : [unit] File ‘/unit/hookup/vehicle_rblinledl.sii’, line 14:
00:00:47.974 : [unit] The unit ‘flare.vehicle.rblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.974 : [unit] File ‘/unit/hookup/vehicle_rblinledl2.sii’, line 14:
00:00:47.974 : [unit] The unit ‘flare.vehicle.rblinledl’ of type ‘flare_vehicle’ has no attribute named ‘model_desc’.
00:00:47.975 : [unit] File ‘/unit/hookup/vehicle_red.sii’, line 3:
00:00:47.975 : [unit] The unit name ‘flare.vehicle.red’ is already taken by an existing unit (of type ‘flare_vehicle’).
00:01:07.323 : [baked_model] Pieces using same material ‘/vehicle/truck/upgrade/fenders/scania_rcab_edit/materials/shadow.mat’ and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:01:07.323 : [baked_model] Creation of ‘chassis’ baked model failed
00:01:07.323 : [baked_model] Pieces using same material ‘/vehicle/truck/upgrade/spoiler/scania_rcab_edit/materials/difspec_12.mat’ and parameter packets have different vertex buffer layout {size: 36, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28} vs {size: 52, .position:FLOAT_3@0, .normal:FLOAT_3@12, .color:UBYTE_4_NORM@24, .tex_coord_0:FLOAT_2@28, .tex_coord_1:FLOAT_2@36, .tex_coord_2:FLOAT_2@44}
00:01:07.323 : [baked_model] Creation of ‘cabin’ baked model failed
At 1.30, fix the error! How it flashes is horror….
i cant get this to work on 1.33, is it an update on way?
I know that a lot of time has passed, but what about the license plate for the next gen?
I apologize if I wrote incorrectly, because I do not speak English.