CHANGELOG v24.33
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Engine sounds added to the 2008 Citroen C4 hatchback (1st generation, post-facelift) in AI traffic. [ETS2 edition]
DESCRIPTION
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This mod has been bringing more immersion to common sounds in the game for over 8 years!
It packs a variety of sound content within one mod, making it great value within the 100 mod limit in Convoy multiplayer.
COMPATIBILITY
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* ETS2 1.50.4. No errors in game log. Must have high priority in Mod Manager.
* Does not replace individual player truck sounds, so this mod can be used with an unlimited amount of truck sound mods of your choice.
* Compatible with all maps and all trucks, including truck mods.
* Supported in single-player and multiplayer Convoy mode, and is marked as an optional mod in Convoy.
MINIMUM REQUIREMENTS
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Requires higher priority in Mod Manager than:
– any map mods (e.g. ProMods)
– any AI traffic mods (e.g. traffic packs and traffic pack add-ons)
– any rain sound mods
FEATURE LIST
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The mod features meticulously crafted sounds, covering the following:
– Suspension and tire bump sounds for your truck and trailer.
– Fuel / filling station sounds.
– Door close and seatbelt sounds after refueling.
– Train sound enhancements for several locomotives and railroad cars.
– Country/state specific railroad crossing bell sounds.
– The most complete tire sound package for all terrains: asphalt, gravel, grass, snow, and sleeper lines.
– Wet tire sound for the player’s truck tires when the asphalt roads are wet.
– Reworked tire screech/skid sound effects.
– Nokia phone ringtone sound replacing the hurry up / late music, leading to less stress for the player.
– Default common sound reworks, such as improved default air brake sounds.
– AI traffic vehicle sound improvements, with engine and horn sounds uniquely set for specific vehicles.
– English AU/UK/US voice navigation variants with speaker effect added and uncustomary phrases removed.
– Wind buffeting and rush of air sounds at high speeds only when the window is open.
– More environmental and ambient sounds, and tasteful changes to existing ambient sounds in the game world.
– Trailer coupling and trailer brace rotation sounds.
– 4 standalone air horns.
– Dynamic rain sounds, and an assortment of different thunder sounds with delay.
– The default wiper sound may now squeak only when the windshield is dry.
– Default gear grinding sound effect additions and…
Credits:
SCS Software, Drive Safely, antonvezdehod, Darkcaptain, Frontiersman, Grinch, Katixa, Kriechbaum, Max2712, Trayscapes, Vasily (Engine Voice Records), Zeemod
DOWNLOAD 67 MB






Thanks, I downloaded the pacher.scs it doesn’t work for me
I didn’t understand why, anyway not everyone is available to help. Thanks again and I’m done busting your ##### and don’t waste any more time with me.
If you use scs_extractor rather than scs_packer, you can simply drag and drop the mod file into the program and it will extract
Thanks for your patience with me.
I have no problem extracting the files, I wanted to try compressing the skins with this new system for the future of the game.
CiaoZ
But stop blocking the mod,
how did you learn?
I’ll tell you. from open mods by other authors
that’s very convenient.
It’s not blocked. It’s in the new HashFS .scs format for 1.50.
You can open it with the Game Archive Extractor available on the SCS Modding Wiki
I apologize if I was a bit aggressive.
I’m not interested in the files, and I really hate those who block mods (I have no problem unblocking them)
Anyway it seemed strange to me because the old versions were open and I didn’t know about this new format.
Sorry again and I will continue to use your mods.
CiaoZ
No worries. The old versions were zip based archives which is why your computer software could preview the files inside it by default.
The new versions are HashFS based .scs files like DLCs are, but are extractable by the Game Archive Extractor if you need to view the files inside. The new .scs format has more optimization which is why I use it.
It will always be extractable without intentional tricks to make it unextractable
Thanks for the reply and explanations, but how do I make the .DDS files visible? Do I need a converter? I ask you this because creating a skin of the new Schmitz I found many UVmap errors the part behind Reefer and impossible to apply logos, many accessories the logos are upside down and I went crazy trying to find the right position.
You were very kind to me (even if I made a mistake unintentionally) and you are free not to answer.
Thanks again.
I don’t have knowledge on UVmaps. But I am sure other authors may have some advice