Improved company trucks 1.8

YouTube preview

– 1200 variants of trucks (rhd and lhd) for quick jobs to select from;
– Every quick job truck now has its own technical condition;
– Almost all possible variants of chassis, cabins, interiors, now used in quick job trucks. More than 90% of default engines are represented;
– Mercedes Actros `14, Volvo FH16 20092012 and Iveco StralisHiWay now use new engines from Snoman`s Gearbox/Differential mod. Also, all quick job trucks use real gearbox data from Snoman`s Gearbox/Differential mod (mod is integrated);
– Trucks differ by installed accessories: front and bottom grills, wheels, sunshields, headlights, mirrors, doorhandles, sideskirts and doorsteps;
– Correct badges, based on enginechassis type;
– Reworked truck paint system: trucks will use SCS standard/metallic paint and custom skins for real logistic companies: A.K. Worthington, CEVA, Freya, Fiege, Kuehne Nagel, XPO Logistics, Panalpina, Schenker, Sovtransavto, Dachser, Emons Group, Logwin Logistics, Fercam, Willi Betz and Raben;
– 110 new paint colors for aiquick job trucks and ai cars;
– Some trucks now have working interior lights;
– All trucks without integrated GPS have standalone GPS navigators;
– New loading screens;
– Mod is compatible with all map, cargo, trailer, graphic, sound and physics mods;
– More realistic economy, harder gameplay and more slow player level progress;
– More traffic on roads and it is more agressive;
– Some quick job trucks will now use Michelin DLC tyres or have curtains installed;
– Some trucks will have dirty windshields;
– Some DAF and Scania trucks will have Vabis steering wheels installed.

Mod is tested with ETS2 ver. 1.26.x and not tested on previous versions. Please do not reupload this mod to other filehostings and keep original link!

Changelog for v. 1.8
– Fixed errors in job generation definition files;
– Updated all 195 truck skins, 2x higher resolution now;
– Some quick job trucks now will use Michelin DLC wheels,
– Some quick job trucks now will have curtains installed;
– Added dirty windshields for some quick job trucks;
– Added Vabis steering wheels for some DAF and Scania trucks;
– A bit easier game economy;
– Updated loading screens, added few new screens;
– Some changes to mod structure: removed some unnecessary files.

Credits:
AlexeyP, Snoman, Alang7

DOWNLOAD 28 MB

5 thoughts on “Improved company trucks 1.8

  1. Hey there,dos it work with Jazzycats ai truck mods??

  2. hi there love you mods still using version 1.7 tried this new one with a new profile no mods except version 1.8 with a new profile serious crash heres my game log hopes you can help i love your improved company truck mods have been using them for a while now with all maps all modded maps and many other mods too but here i think you have a problem ..i look forward hearing your reply thanks again for all your hard work …Dodge

    00:00:20.986 : New profile selected: ‘Rodge’
    00:00:21.057 : [zipfs] Improved_company_trucks_ver.1.8_by_AlexeyP.scs: read ok, 3088 entries [0xaf2f03ee]
    00:00:21.057 : [mod_package_manager] Mod package Improved_company_trucks_ver.1.8_by_AlexeyP has been mount (package_version: 1.8, source: User mods)
    00:00:21.458 : game
    00:00:21.581 : [bullet] Starting physics server: Bullet
    00:00:21.609 : [segment_buffer] Allocation of vertex/index buffer (134217728/33554432) …
    00:00:21.610 : [segment_buffer] … successful.
    00:00:21.727 : Loaded trailers: 73
    00:00:21.730 : Loaded traffic vehicles of type ‘car’: 42
    00:00:21.732 : Loaded traffic vehicles of type ‘truck’: 23
    00:00:21.733 : Loaded traffic vehicles of type ‘bus’: 1
    00:00:21.733 : Loaded traffic vehicles of type ‘slow’: 0
    00:00:21.739 : Loaded traffic trailers of type ‘semi_trailer’: 14
    00:00:21.740 : Loaded addon hookups: 24
    00:00:21.741 : Loading resource server data ….
    00:00:21.741 : Loading vegetation data ….
    00:00:21.743 : Loading road data ….
    00:00:21.746 : Loading terrain data ….
    00:00:21.749 : Loading railing data ….
    00:00:21.751 : Loading building data ….
    00:00:21.761 : Loading model data ….
    00:00:21.790 : Loading prefab data ….
    00:00:21.798 : Loading traffic rule data ….
    00:00:21.799 : Loading sign data ….
    00:00:21.842 : Loading city data ….
    00:00:21.850 : Loading traffic semaphore data ….
    00:00:21.851 : Loading traffic signs data ….
    00:00:21.857 : Loading hinges data ….
    00:00:21.858 : Loading stamp data ….
    00:00:21.861 : Loading movers data ….
    00:00:21.864 : Loading ferry data ….
    00:00:21.867 : Loading country data ….
    00:00:21.876 : Loading sound item data ….
    00:00:21.877 : Loading live stream data ….
    00:00:21.878 : Loading game condition data ….
    00:00:21.878 : Loading trigger action data ….
    00:00:21.879 : Loading cutscene data ….
    00:00:21.908 : Loading cargo data ….
    00:00:21.924 : Loading company data ….
    00:00:22.146 : Loading unlock data ….
    00:00:22.177 : Resources load time: 627ms (183 MB)
    00:00:22.182 : Map ‘/map/europe.mbd’ loading started ….
    00:00:25.666 : Map successfully loaded.
    00:00:25.680 : Map load time: 3498ms (0 MB)
    00:00:25.684 : Loading save ‘/home/profiles/526F646765/save/autosave/game.sii’
    00:00:25.769 : Road network navigation caching started.
    00:00:28.450 : Road network navigation caching finished.
    00:00:28.467 : Garage update started.
    00:00:28.615 : Garage update finished.
    00:00:28.621 : Economy load time: 7070ms (13 MB)
    00:00:28.871 : Game init finished. (201 MB)
    00:00:34.811 : [fs] Failed to open file “/def/vehicle/truck/volvo.fh16/accessory/set_lglass/gps.dlc_toys.sii” in the read_only mode
    00:00:34.827 : [fs] Failed to open file “/def/vehicle/truck/renault.premium/accessory/set_lglass/gps.dlc_toys.sii” in the read_only mode
    00:00:34.857 : [fs] Failed to open file “/def/vehicle/truck/volvo.fh16/accessory/set_lglass/gps.dlc_toys.sii” in the read_only mode
    00:00:34.857 : load_unit() – Failed to open file (/def/vehicle/truck/volvo.fh16/accessory/set_lglass/gps.dlc_toys.sii)
    00:00:34.890 : [fs] Failed to open file “/def/vehicle/truck/renault.premium/accessory/set_lglass/gps.dlc_toys.sii” in the read_only mode
    00:00:34.890 : load_unit() – Failed to open file (/def/vehicle/truck/renault.premium/accessory/set_lglass/gps.dlc_toys.sii)
    00:00:34.891 : [fs] Failed to open file “/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmd” in the read_only mode
    00:00:34.892 : [resource_task] Can not open ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmd’
    00:00:34.893 : [fs] Failed to open file “/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmg” in the read_only mode
    00:00:34.893 : [resource_task] Can not open ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmg’
    00:00:34.893 : [model] Model descriptor ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmd’ is malformed.
    00:00:34.893 : [model] Model geometry ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmg’ is malformed.
    00:00:34.894 : [fs] Failed to open file “/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmd” in the read_only mode
    00:00:34.894 : [ld] Failed to open ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmd’.
    00:00:34.894 : model_template.cpp(560): [email protected][email protected]@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for ‘/vehicle/truck/upgrade/interior_decors/curtains/volvo_fh16_2009/curtain_1_int.dlc_toys.pmg’.

    1. Yep I think I am having the same problem. As soon as I open Quickjobs the game crashes.

  3. Hmm no reply from the modders .. though they wanted faults reported obviously not .. i stick with 1.7 very stable

  4. The sound mod I use for Scania isn`t working with this mod. Can you fix it?Thanks!

Leave a Reply

Your email address will not be published.

Human Verification: In order to verify that you are a human and not a spam bot, please enter the answer into the following box below based on the instructions contained in the graphic.