New Prefab

New Prefab

New Hotel, Service, Garage, Car Dealer
Is compatible with all map tested 1.18.x

Authors: Scssoftware, homers, Blade1974, GhostLord

DOWNLOAD 185 MB

8 thoughts on “New Prefab

  1. TruckSimMods

    New Prefab – Video review:

    https://youtu.be/rgsQM6tmHZ4

    1. What’s the mod for out of the truck ?

  2. Perhaps it wanted to upgrade and the garage to remove the sign and write MERCEDES need to sign GARAGE.

  3. this is a old mod??

  4. This mod does not work in Scandinavia DLC no new buildings only red places (I have heard that is because missing textures) in all Skandinavian countries. As soon as I get to \the old places\ in Europe the mod works fine.

  5. cool but I had several errors in game.log.txt and I hope that works in Scandinavia in next version. thx

    00:01:08.504 : New profile selected: ‘Juan Martin’
    00:01:08.717 : [zipfs] Places – Garage Hotel Services v1.18 by GhostLord.scs: read ok, 572 entries [0xdb515e10]
    00:01:11.002 : Missing or incompatible mods or dlcs [1]: Truck Skin – Volvo FH16 2013 Kruska Akeri v1.0 by Stewowe Edited
    00:01:14.302 : game /home/profiles/4A75616E204D617274696E/save/13
    00:01:14.500 : [bullet] Starting physics server: Bullet
    00:01:14.838 : Loaded trailers: 81
    00:01:14.841 : Loaded traffic vehicles of type ‘car’: 29
    00:01:14.843 : Loaded traffic vehicles of type ‘truck’: 22
    00:01:14.844 : Loaded traffic vehicles of type ‘bus’: 1
    00:01:14.846 : Loaded traffic trailers of type ‘semi_trailer’: 14
    00:01:14.847 : Loaded addon hookups: 16
    00:01:14.847 : Loading resource server data ….
    00:01:14.847 : Loading vegetation data ….
    00:01:14.862 : Loading road data ….
    00:01:14.865 : Loading terrain data ….
    00:01:14.870 : Loading railing data ….
    00:01:14.872 : Loading building data ….
    00:01:14.881 : Loading model data ….
    00:01:14.909 : Loading prefab data ….
    00:01:14.918 : Loading traffic rule data ….
    00:01:14.919 : Loading sign data ….
    00:01:14.959 : Loading city data ….
    00:01:14.970 : Loading traffic semaphore data ….
    00:01:14.973 : Loading traffic signs data ….
    00:01:15.002 : Loading hinges data ….
    00:01:15.018 : Loading stamp data ….
    00:01:15.035 : Loading movers data ….
    00:01:15.052 : Loading ferry data ….
    00:01:15.068 : Loading country data ….
    00:01:15.086 : Loading sound item data ….
    00:01:15.102 : Loading live stream data ….
    00:01:15.118 : Loading game condition data ….
    00:01:15.135 : Loading trigger action data ….
    00:01:15.152 : Loading cutscene data ….
    00:01:15.197 : Loading cargo data ….
    00:01:15.220 : Loading company data ….
    00:01:15.508 : Resources load time: 1023ms (173 MB)
    00:01:15.517 : Map ‘/map/europe.mbd’ loading started ….
    00:01:16.871 : Map successfully loaded.
    00:01:16.891 : Map load time: 1374ms (0 MB)
    00:01:16.900 : Loading save ‘/home/profiles/4A75616E204D617274696E/save/13/game.sii’
    00:01:17.702 : Road network navigation caching started.
    00:01:20.646 : Road network navigation caching finished.
    00:01:20.654 : Garage update started.

    00:01:21.266 : Garage update finished.
    00:01:21.267 : Economy load time: 6783ms (12 MB)
    00:01:23.574 : [fs] Failed to open file “/material/special/doors_02.tobj” in the read_only mode
    00:01:23.588 : [tobj] Can not open ‘/material/special/doors_02.tobj’
    00:01:24.241 : [fs] Failed to open file “/prefab/service/textures/orange.dds” in the read_only mode
    00:01:24.241 : [resource_task] Can not open ‘/prefab/service/textures/orange.dds’
    00:01:24.242 : [dds] Malformed DDS file ‘/prefab/service/textures/orange.dds’
    00:01:24.798 : Create actor: (66 MB)
    00:01:24.837 : Game init finished. (252 MB)
    00:01:29.505 : [dx9] Texture (texture_base) not found in material (/prefab/service/service_sc_8_lights_01.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:01:30.140 : [dx9] Texture (texture_base) not found in material (/prefab/service/gas_corner_sc_15_metal_gs_01.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:01:32.317 : [dx9] Texture (texture_base) not found in material (/prefab/service/service_sc_8_lights_01.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:01:32.321 : [dx9] Texture (texture_base) not found in material (/prefab/service/gas_corner_sc_15_metal_gs_01.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:01:32.338 : [model] Unknown variant name ‘default’ on model ‘/model/building/administration/car_dealer.pmd’
    00:01:32.338 : Missing model variant definition! in item 0x2935E1ACC045ED
    00:01:32.796 : [dx9] Texture (texture_base) not found in material (/prefab/service/logistic_company_sc_04_17_lights_01.mat) – requested by (/effect/eut2/dif/shd/decal_fallback_fblend_forward.sm3x.fso)
    00:01:32.810 : [dx9] Texture (texture_base) not found in material (/prefab/service/gas_corner_sc_15_metal_gs_01.mat) – requested by (/effect/eut2/dif/shd/decal_fallback_fblend_forward.sm3x.fso)
    00:01:32.829 : [dx9] Texture (texture_base) not found in material (/prefab/service/logistic_company_sc_04_17_lights_01.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:01:32.873 : [dx9] Texture (texture_base) not found in material (/prefab/service/service_sc_8_lights_01.mat) – requested by (/effect/eut2/dif/shd/decal_fallback_fblend_forward.sm3x.fso)
    00:01:32.888 : [dx9] Texture (texture_base) not found in material (/prefab/service/Default_Material.mat) – requested by (/effect/eut2/dif/shd/decal_fallback_fblend_forward.sm3x.fso)
    00:01:32.894 : [fs] Failed to open file “/prefab/service/textures/orange.dds” in the read_only mode
    00:01:32.898 : [dds] Can not load ‘/prefab/service/textures/orange.dds’
    00:01:44.537 : [model] Unknown variant name ‘default’ on model ‘/model/building/administration/car_dealer.pmd’
    00:01:44.537 : Missing prefab variant definition!
    00:03:06.477 : ui t console:system_02
    00:03:14.194 : goto paris
    00:03:16.091 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c01.dds” in the read_only mode
    00:03:16.091 : [resource_task] Can not open ‘/material/environment/building_reflection/2_env_c01.dds’
    00:03:16.095 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c02.dds” in the read_only mode
    00:03:16.095 : [resource_task] Can not open ‘/material/environment/building_reflection/2_env_c02.dds’
    00:03:16.095 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c03.dds” in the read_only mode
    00:03:16.095 : [dds] Malformed DDS file ‘/material/environment/building_reflection/2_env_c01.dds’
    00:03:16.095 : [resource_task] Can not open ‘/material/environment/building_reflection/2_env_c03.dds’
    00:03:16.096 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c04.dds” in the read_only mode
    00:03:16.096 : [dds] Malformed DDS file ‘/material/environment/building_reflection/2_env_c02.dds’
    00:03:16.096 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c05.dds” in the read_only mode
    00:03:16.096 : [resource_task] Can not open ‘/material/environment/building_reflection/2_env_c05.dds’
    00:03:16.096 : [dds] Malformed DDS file ‘/material/environment/building_reflection/2_env_c03.dds’
    00:03:16.096 : [resource_task] Can not open ‘/material/environment/building_reflection/2_env_c04.dds’
    00:03:16.096 : [dds] Malformed DDS file ‘/material/environment/building_reflection/2_env_c05.dds’
    00:03:16.113 : [dds] Malformed DDS file ‘/material/environment/building_reflection/2_env_c04.dds’
    00:03:16.428 : ui t console:system_02
    00:03:19.263 : The item 0x2935e33f003a0e has registered water level at height 27.00
    00:03:19.263 : The item 0x2935e3f73040f1 has registered water level at height 27.00
    00:03:19.263 : The item 0x2935e3c6c03b9f has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e38a303b9d has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e326b03b9a has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e3ab203d2a has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e32e203d27 has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e353e03d2b has registered water level at height 27.00
    00:03:19.264 : The item 0x2935e31c305260 has registered water level at height 27.00
    00:03:21.221 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c01.dds” in the read_only mode
    00:03:21.221 : [dds] Can not load ‘/material/environment/building_reflection/2_env_c01.dds’
    00:03:21.221 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c02.dds” in the read_only mode
    00:03:21.221 : [dds] Can not load ‘/material/environment/building_reflection/2_env_c02.dds’
    00:03:21.221 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c03.dds” in the read_only mode
    00:03:21.221 : [dds] Can not load ‘/material/environment/building_reflection/2_env_c03.dds’
    00:03:21.221 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c04.dds” in the read_only mode
    00:03:21.221 : [dds] Can not load ‘/material/environment/building_reflection/2_env_c04.dds’
    00:03:21.221 : [fs] Failed to open file “/material/environment/building_reflection/2_env_c05.dds” in the read_only mode
    00:03:21.221 : [dds] Can not load ‘/material/environment/building_reflection/2_env_c05.dds’
    00:03:31.034 : [dx9] Texture (texture_reflection) not found in material (/prefab/hotel/kio_5_kio.mat) – requested by (/effect/eut2/dif_spec_add_env/shd/oinv_post_tsnmap_tsnmap16_tsnmapuv_tsnmapuv16.sm3x.fso)
    00:03:31.051 : [dx9] Texture (texture_base) not found in material (/prefab/hotel/kio_1_kio.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:03:31.217 : [dx9] Texture (texture_base) not found in material (/prefab/hotel/kio_3_kio.mat) – requested by (/effect/eut2/dif/shd/attr_decal.sm3x.fso)
    00:04:19.251 : quit

  6. Exists very errors in game.log.txt using only this mod.

    This cause LAGS and low FPSs like a snow ball

    Please, fix it

    My short setup:
    a) Win7 x64
    1) ETS 2 v1.19.2.1s 64 bits.
    2) DLC Going East.
    3) DLC Scandinavia. very nice!!

  7. just for report

    in v1.20 hotel is red in Osnabruck (maybe others cities too)

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