Next Gen Immersive Sound – ETS2 1.41-1.42

This talk will look at how we can take immersive audio in Ets2 to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We’ll look at Dolby spatial audio, advanced acoustic technologies like Project acoustics, the possibilities of ray tracing reflection methods, and the promises processors to tie it all together.

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One thought on “Next Gen Immersive Sound – ETS2 1.41-1.42

  1. Santiago Garda

    what is the name of that map that I see a mountain?

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