AI Realistic lights V 1.5 for 1.28


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AI Realistic lights V 1.5 for 1.28

Changes in this version:

– New textures.
– Improved visibility of the main headlights of vehicles.
– Improved visibility of the rear brake lights, with small blur effect.
– Semaphores light replaced by led lights.
– Added reflectors to side protection fences in some countries.

Contributor: ETS2MOD. “Creating new files for brake light”.
Author: Rockeropasiempre

File Size: 422.9 Mb

Credits:
Rockeropasiempre

DOWNLOAD 422.9 MB

17 Responses to AI Realistic lights V 1.5 for 1.28

  1. MEICKY says:

    Thank you wonderful work they make for us thank you

  2. fonisa says:

    i am trying to load game with your mod and crass i have real weather mod blackstorms i think hes mod has flaires also

  3. MEICKY says:

    Rockeropasiempre kanst you can make it with the highway barrier the red lights with more graft lights

  4. dogbaby says:

    promod and tsm map with work mod use?

  5. Grimes says:

    I’ve been using your wonderful AI lighting mod for ages but now you’ve decided to include weather components this will cause issues and/or conflicts with my season mods which means I’ll have to advise people not to use it 🙁 It would be advisable for you to have the AI lighting and weather components as separate mods then people will have a choice of using one or both of your mods, or make sure to advise people not to use other weather mods with this one.

    • Rockeropasiempre says:

      Hello mate. First thank you for the comment and let me know. I think we are talking about the def folder and its env.data.sii and hdr.sii files. Well, for us to be compatible I think with deleting my mod these files would be enough. So in future versions, what I will do is not include these files, so we can run both mods at once. If you want, you can warn that the mod “AI Realistic lights V 1.5 for 1.28”, it is advisable to delete these files. Already in later versions I will do the mod, without including them. Do you think it’s OK ?
      So we try to work being compatible all.

      A greeting and thank you very much for letting me know

      • Grimes says:

        Yes that would be great if in future versions you could separate the def files and skybox textures into a different mod then there will be no compatibility issues, thanks mate.

  6. Rockeropasiempre says:

    Hi Grimes.
    The files

    env_data.sii
    hdr.sii

    I have no problem to remove them in future versions and so your mods are compatible with mine. But I have a question. The files I have in the folder skybox, are exactly the same as the game. With the same name and everything. What I did was modify the darkness and brightness of the files inside that folder.
    Does it also hurt you to leave the skybox folder?

    It’s the files in that folder if I need them.
    However, answer me, and I can see what solution to take.
    If you want to contact me by email, but I do not know how to give you my email on this page.

    regards

  7. Grimes says:

    Yes changing the brightness of skybox textures has an effect on the natural lighting and there’s also the possibility they will overwrite textures of other weather mods depending on load order, or indeed be overwritten. It’s better if you make a separate weather mod using your def files and skybox textures then let people know not to mix it with other weather mods, that way potential issues and conflicts will be avoided. It’s just my advice but of course it’s entirely up to you what you decide to do.

    • Rockeropasiempre says:

      The truth is that I think the idea quite well. Anyway I tried your mod New summer enviroment 2.5, giving priority to your mod and there was no problem. But you’re right that my darkest files affect your mod. Worth a partner, because in future versions I do so. Thanks for the advice

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