DP’s Realistic Traffic 1.0 Beta 1

Version: 1.0 Beta 1

This mod not only increases the density of the traffic but also changes its behaviour to create a busier and more fluid experience.

– Increased traffic in general, which creates a more realistic feel
– Dynamic density based on time of day, expect peak rush hours, quiet nights and everything inbetween
– Traffic has less patience and safety for itself, merging into traffic a lot faster
– Queues that do build up are quicker to filter away
– Supports distant vehicle sound improvements when used alongside Sound Fixes Pack mod

Changes from 0.1.13
– Support for 1.30.x

Tested on version 1.30.x

Credits:
Dumbfounded Polymath, SCS

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6 thoughts on “DP’s Realistic Traffic 1.0 Beta 1

  1. CTD 1.30.1s

    [unit] File ‘/def/world/traffic_rules.sii’:
    [unit] The unit ‘traffic_rule.city_xl_area’ of type ‘traffic_rule_data’ has dangling pointer (to ‘traffic_rule.s_slow_no’) in the attribute named ‘additional_rules’.
    [unit] File ‘/def/world/traffic_rules.sii’:
    [unit] The pointer to ‘traffic_rule.s_slow_no’ looks like dangling pointer.
    [unit] File ‘/def/world/traffic_rules.sii’:
    [unit] The unit ‘traffic_rule.city_area’ of type ‘traffic_rule_data’ has dangling pointer (to ‘traffic_rule.s_slow_no’) in the attribute named ‘additional_rules’.
    load_filtered_unit_array() – Failed to load units from file (/def/world/traffic_rules.sii)
    management\core_resource_server.cpp(1240): ?load_traffic_data@core_resource_server_u@prism@@AEAAXXZ: Data error.

    1. Dumbfounded Polymath

      This is for 1.30.x and had no CTD

  2. victor198134

    Круто. отлично!

  3. Just+amazing+on+1.30x!+Really+getting+the+feel+to+it.+More+cars+traffic+equals+realism+and+you’ve+shown+it+all+here+in+this+mod.+Nice+job.

  4. does it work with ProMods?

  5. Same here – no matter what I try, crashes all the time
    v.1.30.1.6s

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