Reply To: Let's talk and learn together ONLY about car / AI traffic mods

Home Forums Mod creators discussion Let's talk and learn together ONLY about car / AI traffic mods Reply To: Let's talk and learn together ONLY about car / AI traffic mods

#89584
sunnoco
Participant

I made a comment on excellent mod for cars, made by Bas Damen, “Only standalone trailers v2”:

https://ets2.lt/en/only-standalone-trailers-v-2-0/

and I’ll post it also here because it’s very useful for beginner moders:

A little tip (for all of you): when you make your own mods. After you made your own mods, just follow my two below steps, to be sure they’ll work properly:

1. First step:
Just test your mod on a new game profile, without any other mods enabled!
For instance, when I test my mods, I keep only a mod made by me with only two modified values from the game_data.sii: “camera_limits” (min and max, to be able to see also my big map) and “truck_damage” and “trailer_damage”(zero value for both, to be able to move anywhere on map, if it’s necessary, without any damage).
So, test your mod and check if there is any error in log file (you can also enable in “config”:
uset g_developer “1”
uset g_minicon “1”
uset g_console “1”
to see the errors during the play/test.
Fix all errors before you’ll go to step 2, otherwise we’ll be much harder to see what’s wrong with that mod!;)…

2. Second step:
If there is no error during the play and in log file (first step), then go to an used profile (where you already played a little and you have other mods enabled) and test it also there to see if there is no conflict with another mod!;)… If there is no error, you’re good to go!
But, if there is an error / crash, but not showing in log file, then and you’ll need to uncheck all mods, without yours, of course, and then enable step by step each mod till you’ll discover the conflict / error.
I think there is a method for “game.log” to record entire log lines (and like this to see from beginning which error causes your crash / conflict, without checking each mod one by one), but I don’t know which one it’s that (in command line “~”).

Like this, if you’ll follow those two steps from above, anytime you’ll make a new mod you’ll have no issues with your mods!;)…