within an scs compression file set at stored
def/vehicle/truck/scania.t(or whatever the truck def name is)/paint_job(…)/sii file
it should look somthing like
SiiNunit
{
accessory_paint_job_data : stlcp310.scania.t.paint_job
{
name: “White Longline”
price: 1000
unlock: 1
icon: “paintjob_stlcp310”
airbrush : true
base_color : (100, 100, 100)
paint_job_mask: “/vehicle/truck/upgrade/paintjob/paintjob_stlcp310.tobj”
suitable_for[]: “longline.scania.t.cabin”
stock: true
}
}
material/ui/accessory/ your mat. tobj. and dds files
vehicle/truck/upgrade/paintjob and backlights
backlights/ textrues and materials
materials/ mat file
texture/ tobj and dds
paintjob/ tobj and dds
is that all is to confusing use ets2 studio that has an extractor programmed in with it.