adding a skin to a standalone truck

Home Forums Help, questions adding a skin to a standalone truck

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #48694
    cjjeakz
    Member

    ive got A a skin all done for a standalone truck(scania t)but dont know how to add it to the truck,HELP

    #48716
    Jfix
    Member

    within an scs compression file set at stored
    def/vehicle/truck/scania.t(or whatever the truck def name is)/paint_job(…)/sii file
    it should look somthing like

    SiiNunit

    {

    accessory_paint_job_data : stlcp310.scania.t.paint_job
    {

    name: “White Longline”

    price: 1000
    unlock: 1

    icon: “paintjob_stlcp310”

    airbrush : true
    base_color : (100, 100, 100)

    paint_job_mask: “/vehicle/truck/upgrade/paintjob/paintjob_stlcp310.tobj”

    suitable_for[]: “longline.scania.t.cabin”

    stock: true

    }

    }

    material/ui/accessory/ your mat. tobj. and dds files

    vehicle/truck/upgrade/paintjob and backlights
    backlights/ textrues and materials
    materials/ mat file
    texture/ tobj and dds
    paintjob/ tobj and dds

    is that all is to confusing use ets2 studio that has an extractor programmed in with it.

    #48719
    DarkXBlaze
    Member

    if you still have a problem adding skin. let me know and ill get it working for ya.

    im working on a skin of my own right now heres a pic.[W.I.P.]
    http://i163.photobucket.com/albums/t315/0_rly0/ets2_00104_zps3cb574b0.png

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.