Volvo FH13 + Interior + Tuning

Volvo-FH-13 +Interior+Tuning-2 Volvo-FH-13 +Interior+Tuning-1

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Volvo FH13 Truck with Tuning and Interior
Tested 1.11.1 version

Authors: Nik_1MTK, Dadus, Volk86, Ventyres, peerke145, Fırlama Modçu, Budaew

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12 thoughts on “Volvo FH13 + Interior + Tuning

  1. Ek3ekyToP

    Ai Lexa krasawcheg 😀 Лёха молоряга,респект

  2. it seems this mod is really exclusive to v1.11 and above, because OnlY this one installed on v1.10.1.19s crash, contrary to what happens with the new Scania GT-Mike(do v1.10x and v1.11x

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    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/15949211c17e219a2355ac65a11c64c53f4dab.mat – [fx /effect/eut2/dif_spec_add_env_nofresnel/eut2.dif.spec.add.env.nofresnel.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/color.001.tobj – /material/environment/vehicle_reflection.tobj)
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/15949211c17e219a2355ac65a11c64c53f4dab.mat – [fx /effect/eut2/dif_spec_add_env_nofresnel/eut2.dif.spec.add.env.nofresnel.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/color.001.tobj – /material/environment/vehicle_reflection.tobj)
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/15949211c17e219a2355ac65a11c64c53f4dab.mat – [fx /effect/eut2/dif_spec_add_env_nofresnel/eut2.dif.spec.add.env.nofresnel.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/color.001.tobj – /material/environment/vehicle_reflection.tobj)
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/Plas.002.mat – [fx /effect/eut2/dif_spec/eut2.dif.spec.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/Plastic.002.tobj – )
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/Plas.mat – [fx /effect/eut2/dif_spec/eut2.dif.spec.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/Plastic.tobj – )
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/Plas.mat – [fx /effect/eut2/dif_spec/eut2.dif.spec.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/Plastic.tobj – )
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/Plas.mat – [fx /effect/eut2/dif_spec/eut2.dif.spec.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/Plastic.tobj – )
    [dx9] Failed setting indices.
    [dx9] [render_item] 0 vtx/ 0 idx, mat /vehicle/truck/volvo_fh/materials/Plas.mat – [fx /effect/eut2/dif_spec/eut2.dif.spec.shadow.rfx, bias 0] (tx /vehicle/truck/volvo_fh/textures/Plastic.tobj – )
    ********** The log file exceeded its limit size, truncated.

    1. This means that you don`t use original version of the game. 🙂

  3. oops. the begining:

    [resource_task] Default temporary buffer is insufficient while reading ‘/vehicle/truck/volvo_fh/truck.pmg’ with size 20779986
    Model in old format detected ‘/vehicle/truck/volvo_fh/truck.pmg’, please upgrade format to improve load performance!
    [resource_task] Default temporary buffer is insufficient while reading ‘/vehicle/truck/volvo_fh/textures/body2.dds’ with size 22369776
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/plastic.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/plastic.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’.
    Mipmapping is not supported for npot texture: ‘/vehicle/truck/volvo_fh/textures/white.dds’

  4. Hi I put it and now the modu lam deleted and never disappears from the game what do I do please help me if you know somehow

    1. spiner980

      You must disselect the mod in the actual game – untick the box with the mod name in the profile manager, the option to get in is before you log into your profile.

  5. audiquattros1

    I have v1.10 and it’s not the original game but still works great 😉

  6. AlMacTavish

    The amount of customization on this is awesome! I had it crash on me on version 1.10 though, is it confirmed to be only working on 1.11?

    Nice work, hopefully it will be working on 1.11 when I reinstall it.

    1. Almactavish

      Tried the mod on 1.11. I cant get any of the box lights to work its just a plain white texture, and the fuel tanks are basically plain white as well. Anyone else having these problems?

      1. yea I have that problem to, but I don’t care that many for the feul tanks, and the box by me is white to, so I don’t know why he does that, but its a good truck, only the interior needs to be a it better, just look at the mirrors outside and in the inside, you see they aren’t the same

  7. cb 86-Miki

    How it is why when I transfer it the mod into a portfolio it scs the size of a file 0kb will be?

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