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Sibir Map Alpha Version v 0.1.1

I release the version of SibirMap – alpha 0.1.1

Change-log:

– Construction and test cards now only on version 1.28. (Which does not mean that the card will not start at 1.27 if all installation conditions are met).

– Fixed more than 30 terrain errors, including those based on your bug reports.

– Omsk has undergone a major correction:
1. Fixed a crossroads to Chukreevka. Now this is a T-shaped intersection, as in reality.
2. The location of the Baucenter has been fixed. The access road is now without continuous marking. Added logo. The pointer is reduced, now it looks more aesthetically.
3. The entrance to the city from the Tyumen route, as well as the streets of Bagnyuk and Kondratyuk were “deteriorated” in the quality of the roadway, which brings the state of the city roads closer to reality.
4. The number of trees has been reduced, which should contribute to a slight increase in FPS.
5. Minor corrections in the form of adding wires, decals, signs and so on.

– Fixed many crossings on the map. Here and there a collision has been added. Also on the map fixed “recumbent cops”. Slow down the speed.

– Many parking lots and roads have been developed throughout the map – now asphalt is dirtier on them, and pits and bumps have appeared in some places. In the village of Lyubin, the road is also slightly worsened.

– A major change in the economy and gaining experience:
1. Experience is now earned faster. Increased experience points for complex parking. Increased experience points and percentage of payment for the delivery of undamaged goods and so on. Earn money and pump the profile became a little easier. With an increase in the number of kilometers on the map, corrections will be made to balance the development of your profile.
2. Reduced the amount of fines, now they are close to real.
3. The currency “Ruble” was added, at the rate of 70 to 1 to Euro. You can select it in the gameplay settings.

– Easter eggs version 0.1.0. from now on are available on the map manager. Visit the site for recreation on the OKAD and the picturesque shore of the Irtysh at the recreation center of Politicalotdel.

Small edits of advisor cards. The author continues to experiment with them. Progress is far from final.

Available for driving section of the route P-402 in the direction of Ishim, to the parking near the cafe Ermak.

Many small fixes and edits.

INSTALLATION: as well as version 0.1.0, all requirements are unchanged. The consequences for an existing profile should not be.

ATTENTION: The map is started by a separate module! To do this, you will need to create a new profile and connect the mods before starting the game by selecting the sibir.mdb module

The author of SibirMap is very grateful to the authors of RusMap and SouthernRegion projects for the opportunity to implement the SibirMap project.

Installation procedure:
– Rusmap (Map, Def, Model)
– SouthernRegion (Map & Def, Model)
– Sibirmap (Map, Def, Model)

The map is compatible with the traffic-pack from Jazzycat.
The map version: 1.27 1.28.
All the published map dlc (GE, Scandinavia, Viva la France) are needed.

A huge request – keep the original links to the files! Thank you.

REFERENCES:
Def file – http://sharemods.com/sj0e59dmgtx6/sibirdef.scs.html
Model1 – http://sharemods.com/ilhoss0sq59l/sibmodel.scs.html
Model2 -http://sharemods.com/cz267p6rjndn/sibmodel2.scs.html

More info: vk.com/sibirmap

Credits:
10Avoid

DOWNLOAD 2 MB

Road Kiev to Chernobyl v 1.1 (1.28.x)

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Changes in 1.1
Map updated to version 1.1
– The map now works without DLC
– Fixed visual errors
The map was made based on the route Kyiv-Chernobyl.
The distance from the extreme points of the map is 230 km.
The map includes two districts: Vyshgorodsky (the cities of Kiev, Vyshgorod, Demidov, Dymer, Stary Petrovtsi, Katyuzhanka) and Ivankovsky (Ivankov, Katyuzhanka, KP Dytyatki, Chernobyl).
Installation: see in the video
For the operation of the card, it is necessary that the DLC “Scandinavia”
Plot: Take the cargo from Kiev, take it to Dymer, then follow the plot from Dymer (or another city) to Chernobyl. Then from Chernobyl back to Kiev.
The roads were made diverse, there are potholes, irregularities, rather insidious places where one must be very gorgeous.
The economy and traffic were also adjusted to Ukrainian (traffic in terms of the amount of transport). In two districts different economy, fines, prices for diesel fuel, etc.
The map is planned to be finalized and expanded.
New tracts from the Kiev and other regions of Ukraine are planned.

Credits:
Bogelman Dmitry (Bogelma)

DOWNLOAD 38 MB

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SibirMap Alpha Version (0.1.0)



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– The city of Omsk and the nearest settlements (Marianivka, Lyubin, Krasny Yar, Lusino, Druzhino, Entrance).
– Federal roads P402, P254, as well as roads of local importance.
– A functioning economy based on defaulted companies (in the future it is planned to create custom companies for the map).
– Several complex interchanges made by hand, without the use of default prefabs.
– Several unique custom objects.
– Several small easter eggs that can be found by carefully examining the map.
– Many bugs with traffic, markup, terranes and other things that the author did not manage to catch.
– Two dealers – Iveco and Reno.

ATTENTION: The map is started by a separate module! To do this, you will need to create a new profile and connect the mods before starting the game by selecting the sibir.mdb module

The author of SibirMap is very grateful to the authors of RusMap and SouthernRegion projects for the opportunity to implement the SibirMap project.

Installation procedure:
– Rusmap (Map, Def, Model)
– SouthernRegion (Map & Def, Model)
– Sibirmap (Map, Def, Model)

Model1 – http://sharemods.com/ic4rxjw4g4d1/sibmodel.scs.html
Model2 – http://sharemods.com/6lytyuw9r6gb/sibmodel2.scs.html

The map is compatible with the traffic-pack from Jazzycat.
The map version: 1.27 1.28.
All the published map dlc (GE, Scandinavia, Viva la France) are needed.

A huge request – keep the original links to the files! Thank you.

Author – 10avoid.
Contacts – VK.com/sibirmap

Credits:
10Avoid

DOWNLOAD 15.6 MB

Tresco Def Mod v 1.4

“Tresco Def Mod” change economy and traffic behavior of the game.

First at all I want to say …… if you want the whole story, please read from Tresco Def Mod v1.3
I hate to waste space on site and your time with same bla, bla, bla, things :).

Sorry and thank you for your understanding!

Now the ChangeLog:

[03.09.2017] Tresco Def Mod v1.1

– I added ~ 250 countries and territories together with their currency.
– you can choose the country now and not the currency.
– the exchange rate is from 03.09.2017

[07.09.2017] Tresco Def Mod v1.2

– I have updated the module for ETS2 1.28.3.2s and ProMods 2.18
– fuel price is updated, the price is from 04.09.2017
– updating certain ISO codes for countries (such as Calais (FR)).
– updating certain port names and the port name now has the country’s ISO code (such as Calais (FR)).
– update of the price, time and distance for ferry connections, the price is from 04.09.2017
– I’ve added some new connections that really exist:
Gdynia (PL) – Nynäshamn (SE) – Gdynia (PL) (old Gdańsk (PL) – Nynäshamn (SE) – Gdańsk (PL))
Helsinki (FI) – Rostock (DE) – Helsinki (FI)
Helsinki (FI) – Stockholm (SE) – Helsinki (FI)
Stockholm (SE) – Tallinn (EE) – Stockholm (SE)

[11.09.2017] Tresco Def Mod v1.3

– I have updated the module for ETS2 1.28.3.2s and ProMods 2.20
– fuel price is updated, 10.09.2017
– exchange rate is updated, 10.09.2017
– updating certain ISO codes for countries (such as France, Austria …).
– updating certain port names and the port name now has the country’s ISO code (such as Calais (FR)).
– update of the price, time and distance for ferry connections, 10.09.2017
– I’ve added some new connections that really exist:
Gdynia (PL) – Nynäshamn (SE) – Gdynia (PL) (old Gdańsk (PL) – Nynäshamn (SE) – Gdańsk (PL))
Belfast (GB) – Cairnryan (GB) – Belfast (GB)
Belfast (GB) – Heysham (GB) – Belfast (GB)
Bergen (NO) – Kirkenes (NO) – Bergen (NO)
Bergen (NO) – Stavanger (NO) – Bergen (NO)
Cherbourg (FR) – Dublin (IE) – Cherbourg (FR)
Cherbourg (FR) – Rosslare (IE) – Cherbourg (FR)
Douglas (GB) – Dublin (IE) – Douglas (GB)
Dublin (IE) – Heysham (GB) – Dublin (IE)
Dublin (IE) – Rotterdam Europort (NL) – Dublin (IE)
Göteborg (SE) – Hull (GB) – Göteborg (SE)
Helsinki (FI) – Mariehamn (FI) – Helsinki (FI)
Helsinki (FI) – Puttgarden (DE) – Helsinki (FI)
Helsinki (FI) – Rostock (DE) – Helsinki (FI)
Helsinki (FI) – Stockholm (SE) – Helsinki (FI)
Mariehamn (FI) – Tallinn (EE) – Mariehamn (FI)
Puttgarden (DE) – Turku (FI) – Puttgarden (DE)
Rønne (DK) – Świnoujście (PL) – Rønne (DK)
Roscoff (FR) – Rosslare (IE) – Roscoff (FR)
Rostock (DE) – Turku (FI) – Rostock (DE)
Stockholm (SE) – Tallinn (EE) – Stockholm (SE)

[16.09.2017] Tresco Def Mod v1.4

First time, Thanks Cipinho, for your help with improve traffic behavior at my mod.

Now the changes:
– better traffic behavior, using Cipinho’s mod, and changed some values (I changed this values to fit better with my Low-End PC, was a personal choice, not for any others reasons)
– improving rain effect

Testing conditions:
– ETS2 1.28.3.2s
– ProMods Map 2.20
– Trailer & Company Pack 1.14
– some times Jazzycat mods (ai, bus, car, truck ….)
– no others mods

Testing locations was:
Romania – from Constanta to any
Germany- from Nuremberg to any
United Kingdom – from Birmingham to any

If for some reason, you need more or less traffic, try to change max_vehicle_count value from traffic_data.sii file, (higher values = more traffic and lower values = less traffic, default is 150)

Some times you can see how vehicle are spawned on far away (especially on long and straight roads or big intersections) – I know of this lack but it was a compromise made by me to have more traffic close to truck.

Anyway traffic behavior is work in progress for me and any feedback is more than welcome. Same for rain effect and my mod in general.

All The Best!!!

Credits:
Tresco888, Cipinho

DOWNLOAD 5 MB

Tresco Def Mod v 1.3

“Tresco Def Mod” change economy and traffic behavior of the game.

First at all I want to say about this mod one thing, is not easy to play with him.
You may get a lot of frustrations and broken fingers, but my goal was to make the game behavior closer to reality.
As driver you need to have attention all the time, profit is not high and fuel, damages and fines, cut a lot from him.
As company owner pay attention at drivers performance and how develops their skills.

Mod have real value or close to real value as possible on:
– bank interest rate
– ferry connections price, distance and time
– fuel prices
– euro foreign exchange reference rates
– price for trucks as whole truck
– salaries for drivers

I made some changes apart from reality, because else you buy your first truck after 3 real years of playing :):
– when you have own truck the price of your delivery is 10 times bigger then normal
– bank loans, amount and credits limits are unreal
– correlation between police fine with revenue
– correlation between prices for truck parts to get a real price for whole truck closer to reality
– correlation between maintenance, insurance etc. with revenue
– correlation between other many economy parameters in game

Mod change traffic behavior, still in progress.
– traffic is changed from 30 on 30 minutes
– day time have two high traffic time periods:
– between 05:30 and 10:30, with maximum from 08:00 to 08:30
– between 15:30 and 20:30, with maximum from 18:00 to 18:30
– night time have one low traffic time periods:
– between 22:00 and 03:00, with minimum from 00:30 to 01:00
– for rest of hours traffic is average

How to use:
Mod need to be first on load order, on top of the list.

Mod Testing
Tested on 1.28.3.2s alone without any others mods.
If you want to make your own test for strategies use “Fast Testing Mod” from archive

How to use “Fast Testing Mod”:
– put this mod above “Tresco Def Mod”
– change if you want, the value of experience need for level up, default is 500 xp
– move your truck outside of cities, game time run faster (1 hour outside ~ 2 hours inside, visual estimate :))
– use warp console command:
– slower speed warp (0.01-0.99)
– normal speed warp 1.00
– faster speed warp (1.01-60.00)
– you can write “warp 100000000” but you get max warp 60.00 ?

Some advises for start:
First use your skill points for experience income (levels up faster you can)
Now depend of how fast you presume to have a truck:
– long time, use skill points first for distance
– medium time, use skill points in any combination
– short time, use skill points to get all levels for economy on fuel consumption (now games is very sensitive to fuel price, see my test values)
Take your own truck faster you can (choose your trucks wisely, trucks refund is -50% of price)
Return your loans
For feature development keep in mind:
– price for garages and upgrade: 60.000, 40.000
– price for trucks: 45.000-55.000 minim for stock offered
– price for drivers: 1.000 to hire companies and salaries start from 600 per week (~2.500 per month)

Some value from my tests are in readme_first.txt file

ChangeLog:

[03.09.2017] Tresco Def Mod v1.1

– I added ~ 250 countries and territories together with their currency.
– you can choose the country now and not the currency.
– the exchange rate is from 03.09.2017

[07.09.2017] Tresco Def Mod v1.2

– I have updated the module for ETS2 1.28.3.2s and ProMods 2.18
– fuel price is updated, the price is from 04.09.2017
– updating certain ISO codes for countries (such as Calais (FR)).
– updating certain port names and the port name now has the country’s ISO code (such as Calais (FR)).
– update of the price, time and distance for ferry connections, the price is from 04.09.2017
– I’ve added some new connections that really exist:
Gdynia (PL) – Nynäshamn (SE) – Gdynia (PL) (old Gdańsk (PL) – Nynäshamn (SE) – Gdańsk (PL))
Helsinki (FI) – Rostock (DE) – Helsinki (FI)
Helsinki (FI) – Stockholm (SE) – Helsinki (FI)
Stockholm (SE) – Tallinn (EE) – Stockholm (SE)

[11.09.2017] Tresco Def Mod v1.3

– I have updated the module for ETS2 1.28.3.2s and ProMods 2.20
– fuel price is updated, 10.09.2017
– exchange rate is updated, 10.09.2017
– updating certain ISO codes for countries (such as France, Austria …).
– updating certain port names and the port name now has the country’s ISO code (such as Calais (FR)).
– update of the price, time and distance for ferry connections, 10.09.2017
– I’ve added some new connections that really exist:
Gdynia (PL) – Nynäshamn (SE) – Gdynia (PL) (old Gdańsk (PL) – Nynäshamn (SE) – Gdańsk (PL))
Belfast (GB) – Cairnryan (GB) – Belfast (GB)
Belfast (GB) – Heysham (GB) – Belfast (GB)
Bergen (NO) – Kirkenes (NO) – Bergen (NO)
Bergen (NO) – Stavanger (NO) – Bergen (NO)
Cherbourg (FR) – Dublin (IE) – Cherbourg (FR)
Cherbourg (FR) – Rosslare (IE) – Cherbourg (FR)
Douglas (GB) – Dublin (IE) – Douglas (GB)
Dublin (IE) – Heysham (GB) – Dublin (IE)
Dublin (IE) – Rotterdam Europort (NL) – Dublin (IE)
Göteborg (SE) – Hull (GB) – Göteborg (SE)
Helsinki (FI) – Mariehamn (FI) – Helsinki (FI)
Helsinki (FI) – Puttgarden (DE) – Helsinki (FI)
Helsinki (FI) – Rostock (DE) – Helsinki (FI)
Helsinki (FI) – Stockholm (SE) – Helsinki (FI)
Mariehamn (FI) – Tallinn (EE) – Mariehamn (FI)
Puttgarden (DE) – Turku (FI) – Puttgarden (DE)
Rønne (DK) – Świnoujście (PL) – Rønne (DK)
Roscoff (FR) – Rosslare (IE) – Roscoff (FR)
Rostock (DE) – Turku (FI) – Rostock (DE)
Stockholm (SE) – Tallinn (EE) – Stockholm (SE)

All The Best!!!

Credits:
Tresco888

DOWNLOAD 3 MB

Tresco Def Mod v 1.2

“Tresco Def Mod” change economy and traffic behavior of the game.

First at all I want to say about this mod one thing, is not easy to play with him.
You may get a lot of frustrations and broken fingers, but my goal was to make the game behavior closer to reality.
As driver you need to have attention all the time, profit is not high and fuel, damages and fines, cut a lot from him.
As company owner pay attention at drivers performance and how develops their skills.

Mod have real value or close to real value as possible on:
– bank interest rate
– ferry connections price, distance and time
– fuel prices
– euro foreign exchange reference rates
– price for trucks as whole truck
– salaries for drivers

I made some changes apart from reality, because else you buy your first truck after 3 real years of playing :):
– when you have own truck the price of your delivery is 10 times bigger then normal
– bank loans, amount and credits limits are unreal
– correlation between police fine with revenue
– correlation between prices for truck parts to get a real price for whole truck closer to reality
– correlation between maintenance, insurance etc. with revenue
– correlation between other many economy parameters in game

Mod change traffic behavior, still in progress.
– traffic is changed from 30 on 30 minutes
– day time have two high traffic time periods:
– between 05:30 and 10:30, with maximum from 08:00 to 08:30
– between 15:30 and 20:30, with maximum from 18:00 to 18:30
– night time have one low traffic time periods:
– between 22:00 and 03:00, with minimum from 00:30 to 01:00
– for rest of hours traffic is average

How to use:
Mod need to be first on load order, on top of the list.

Mod Testing
Tested on 1.28.3.2s alone without any others mods.
If you want to make your own test for strategies use “Fast Testing Mod” from archive

How to use “Fast Testing Mod”:
– put this mod above “Tresco Def Mod”
– change if you want, the value of experience need for level up, default is 500 xp
– move your truck outside of cities, game time run faster (1 hour outside ~ 2 hours inside, visual estimate :))
– use warp console command:
– slower speed warp (0.01-0.99)
– normal speed warp 1.00
– faster speed warp (1.01-60.00)
– you can write “warp 100000000” but you get max warp 60.00 ?

Some advises for start:
First use your skill points for experience income (levels up faster you can)
Now depend of how fast you presume to have a truck:
– long time, use skill points first for distance
– medium time, use skill points in any combination
– short time, use skill points to get all levels for economy on fuel consumption (now games is very sensitive to fuel price, see my test values)
Take your own truck faster you can (choose your trucks wisely, trucks refund is -50% of price)
Return your loans
For feature development keep in mind:
– price for garages and upgrade: 60.000, 40.000
– price for trucks: 45.000-55.000 minim for stock offered
– price for drivers: 1.000 to hire companies and salaries start from 600 per week (~2.500 per month)

Some value from my tests are in readme_first.txt file

ChangeLog:

[03.09.2017] Tresco Def Mod v1.1

– I added ~ 250 countries and territories together with their currency.
– you can choose the country now and not the currency.
– the exchange rate is from 03.09.2017

[07.09.2017] Tresco Def Mod v1.2

– I have updated the module for ETS2 1.28.3.2s and ProMods 2.18
– fuel price is updated, the price is from 04.09.2017
– updating certain ISO codes for countries (such as Calais (FR)).
– updating certain port names and the port name now has the country’s ISO code (such as Calais (FR)).
– update of the price, time and distance for ferry connections, the price is from 04.09.2017
– I’ve added some new connections that really exist:
– Gdynia (PL) – Nynäshamn (SE) – Gdynia (PL) (it’s old Gdańsk (PL) – Nynäshamn (SE) – Gdańsk (PL))
– Helsinki (FI) – Rostock (DE) – Helsinki (FI)
– Helsinki (FI) – Stockholm (SE) – Helsinki (FI)
– Stockholm (SE) – Tallinn (EE) – Stockholm (SE)

I don’t see any reason for errors with ProMods 2.20 but I haven’t tried yet

All The Best!!!

Credits:
Tresco888

DOWNLOAD 1 MB

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