Hello, we have good new for Germany lovers!
Today, we’d like to share with you more news about the Germany reskin project. As mentioned in our recent ‘Good News & the Mixed News’ blog post, the team behind the reworking of Germany in Euro Truck Simulator 2 has made good progress and today, we’d like to share with you some screenshots from their work, which is planned to be released with the next 1.40 update.
For those who are new to our game, the revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.
We are also happy to share that these screenshots were taken with the new light system that is being implemented into our game engine. However, bringing new and updated lighting into the virtual world isn’t an easy task. A majority of our in-game assets and objects have had to be optimized and updated to work with the new visual style that is being actively developed. The hard work and effort our teams are putting into this update are really beginning to shine and we can’t wait to share more with you about it in the future.
The biggest change that will come with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which haven’t been reskinned in previous updates. Additionally, the area around the cities of Dortmund, Köln, Dusseldorf, and Duisburg has not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 will also be available in this update.
Source: SCS blog
Following up on the announcement of the Experimental Open Beta for American Truck Simulator, we are happy to announce the arrival of the 1.39 Open Beta for Euro Truck Simulator 2 which includes various improvements, fixes, and new content.
It will still take at least several weeks before the full 1.39 release, so please keep in mind that this is the first open beta iteration and it is very much still a work-in-progress build that will receive updates throughout the open beta period.
Please note that users who operate on Linux or MacOS may experience a more unstable version of the 1.39 Open Beta and is considered more experimental at this time.
If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter at the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
So, what can you expect to find in the 1.39 Open Beta for ETS2? Let’s take a closer look!
One of the first things you may notice when you launch Euro Truck Simulator 2 with the 1.39 Open Beta is a redesign of the current launchpad. The main reason why we are introducing this change is to pave the way for a future addition, which will introduce new features to our games that are accessed through the launchpad.
Until then, however, you can see that the design has changed quite significantly. The profile selected at the top now affects all other options and managers found on the launchpad. This applies not only to the Mod Manager but especially to the new addition which we have placed here, Game Options.
This allows you to change your game settings without even having to load the game. So if you’re just looking to tweak your game before streaming on Twitch or adjusting a few options before heading into your truck, it can all be done from the launchpad screen.
LOW-BED & LOW-LOADER TRAILERS
As we previously announced in a recent blog, new Lowbed & Low-Loader Trailers will be arriving at Euro Truck Simulator 2. These trailers have been reworked from the ground up, offering drivers the option to purchase them and use them in an array of different jobs including High Power Cargo Pack, and the Heavy Cargo DLC’s.
Low-bed and low-loader trailers now come in two main versions – short and extended, plus they now have customizable chassis which can affect their suitability for heavy cargoes. You will now also be able to adjust and tune them up with multiple new options like colors, rear bumpers, and banners, markers, lights, ramps, side protectors, multiple versions of side/toolboxes, beacons, strobes, mud-flaps, and more! Every single one of these new options had to be adjusted properly for each of these new trailers, to be sure that they fit perfectly!
This major update affects not only the base game of ETS2, but also a lot of other DLCs such as the Heavy Cargo Pack, High Power Cargo Pack, Schwarzmüller DLC, and Special Transport.
Euro Truck Simulator 2 1.38 update released. First of all, one of the more significant changes that drivers will notice across the map at most major cities in the introduction of newly designed and unique truck brand dealerships. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to visit them in-game as you drive past (it is well worth the stop!).
The French city of Lille has also received a reskin in this update. Some of the main changes include updates to road junctions, which have been re-worked and created with more accurate layouts. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures, along with new buildings and assets. If you happen to be passing by on delivery, creators recommend making some extra time to see Lille for yourself.
SCS team are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.
Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.
SCS are also happy to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).
Many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.
There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That’s not all, however, as we also added new information for drivers using checkpoints for their journeys.
Players will now be able to see useful information on their next checkpoint markers such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.
The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours.
The FH Tuning Pack for Volvo Trucks has also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.
3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:
– Reșița to Târgu Mureș
– İstanbul to Edirne
– Pleven to Sofia
Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set out for you before your departure, as there is no room for mistakes!
Since the start of the 1.38 Open Beta for Euro Truck Simulator 2, our team has been hard at work in making various changes, improvements, and fixing bugs as reported by our community. Just like previous versions, you may find that the Open Beta branch of ETS2 has been updated multiple times during testing, to allow for any fixes to be re-tested. Sometimes, however, we include new additions that may have not made it in the first initial release.
Today, we are focusing on an update that was made recently to the ETS2 1.38 Open Beta. It includes a feature requested by the community for a long time, for more realism when it comes to the placement of roof air horns.
Way back when the game was released, we did not include any specific attachment points for roof horns on the truck models. Truck tuning options were much more limited than where we are now, and it’s time to take care of another little debt. Placing the air horns on a roof bar, which was the only option until recently, really isn’t that typical in reality. To reflect actual truck setups properly, our vehicle team has added new “pins” on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals.
This isn’t the only change however, as we also have included new horn models to better reflect the reality of the design of air horns that you will find often on trucks across Europe.
Source: official SCS blog