Volvo C cab With Spoiler

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This mod was tested in Patch 1.3.1, but can try to other patch.
Add spoiler to Volvo FH16 C Cab Scs Default truck.
The spoiler support Paintjobs came along with Volvo template, so you can add skin or use your skin on it.

Author: MSrihardi

DOWNLOAD 4.5 MB

26 Responses to Volvo C cab With Spoiler

  1. Ryan D says:

    seriously dude you rule!

    been looking for a volvo spoiler mod for ages!
    it would be awesome if you could re do the scania one so its compatible with skin jobs. πŸ™‚

  2. joring says:

    di bisa buat chassis 8×4 bro??

    • MSrihardi says:

      kayaknya bentrok pmg nya mas bro tapi layak dicoba sih, lagian yang pakai spoiler biasanya kan truck yang narik trailer Reffer atau Curtain side, kalo yang heavy haul biasanya pake day cab withuot slepper space

  3. MSrihardi says:

    Alternatif Download Link :http://www.sendspace.com/file/zb4ncp

  4. Scaniadriver says:

    thanks man – good job.hope to see more from you.

    but a little question when you do the nextone with the scanias is it possible to release it as a tuning part?
    i use the scania from dallybor (the one with big bumper not the original scs one)i think other guys too

    and thanks for the second link

    greets scaniadriver

    • MSrihardi says:

      I don’t know if it possible tunning part compatible with paint job because they are in the different file directory, but I’ll try πŸ™‚

      • anon says:

        I believe that the only tuning parts that can be paintjob mapped are sideskirts, that’s sadly something hardcoded into the game.

        • MSrihardi says:

          I don’t know, maybe we can add spoiler as beacon part, and put the right material with 2nd uv map, maybe it can skinable too, I’ll try.. πŸ™‚

          • MSrihardi says:

            The only part that can be mapped is only the sideskirt, agree with anon

  5. Aiightis says:

    You can make any part, part of the paintjob.

    1. The correct way would be to map the part to the trucks color.dds texture. then when exported edit the .mat file so the material uses the original paint .tobj file in the truck model root directory.
    And make sure to use the \truckpaint\ shader as well. (eut2.truckpaint)

    So your .mat file might look something like this.

    material : \eut2.truckpaint\ {
    texture[0] : \/vehicle/truck/scania_rcab_2009/color.tobj\
    texture_name[0] : \texture_base\
    texture[1] : \/material/environment/vehicle_reflection.tobj\
    texture_name[1] : \texture_reflection\
    diffuse : { 1 , 1 , 1 }
    specular : { 0.5 , 0.5 , 0.5 }
    shininess : 20
    add_ambient : 0
    env_factor : { 0.0732389 , 0.0732389 , 0.0732389 }
    aux[5] : { 1 , 0 , 0 }
    aux[6] : { 0 , 1 , 0 }
    aux[7] : { 0 , 0 , 1 }
    aux[8] : { 1 , 1 , 1 }
    }

    • Aiightis says:

      I haven’t tested the above method so I’m only assuming the color.dds file is the correct texture.

      you could map it to a plain white texture and use the truckpaint shader and it will be part of the paintjob, meaning it changes color when you change the paintjob. just wont be easily skinnable.

      Thats a simple way to do it.

    • MSrihardi says:

      Already did that still didn’t work πŸ™

  6. titi says:

    très bon mod

  7. T-Rieper-GER says:

    On first look the spoiler looks great.
    on second look it isnt perfect. The holders on backwall arent fit, and there are some colorfailures on sides and roofholder.
    If you make it as tuningpart and perfect fitting, i will download again.

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