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Jfix
MemberMy guess is the goal was to keep the engine speed and 2000 rpm; higher engine speed when using the exhaust brake means a higher stopping power.
February 5, 2015 at 18:40 in reply to: How to prevent AI drivers from using a specific truck/mod #65400Jfix
MemberTo Ipgaxx to do that you need a file compression program like winrar, u can get it for free but there a lot out there, then if for example you wanted to delete the the traffic truck you just follow the logic of the file system (yes it takes intuitive work). But then again this is how other have made 100000tq mod for their favorite trucks; changing defined values.
Jfix
MemberIts similar approach as the 389, but I like it better some of what they have made before. 🙂
Jfix
MemberThere was a western star, I personally did not like it; not because the texture paints could have used more work but because of retarded cab pivot joint.
Jfix
MemberI dont have 3d modeling but you mix RGB, but you probbably already know that, and need someone with experience
Jfix
MemberFor starters does somebody have graphics mods the think are any good.
Jfix
MemberI don’t want it to necessarily be Alaska but, artic atmosphere with limited traction etc, would be a nice challenege.
Jfix
Memberwarp 1.00 original game speed in command line you can change this, but if you go to far over the domain (1) it will crash.
In response to weight, 110t seems to be the bearable limit for me as well, at that weight the spring rate vs allowed travel can barely take the strain. Although for giggles I’ve pulled a trailer weighing at 300t, never thought I would finish the run LOL.
Jfix
MemberKenworth W900L V1.5
Search that on this sight the one by aiightis still works on 1.12
The downside for me (I made a personal pathetic mod for) was its lack of power when pulling grossly overweighted loads.officialzombiedragon/you could use winrar to change stuff life defintion ie purchasing cost, I myself am not a modder because I have no experience with 3d modeling nor do I have programs that enable me to do so.
Jfix
MemberNewtonian physics: things that we can observe gravity having an effect, non-newtonian fluid does not always behave like a fluid.
How I meant here was GRAVITY. Maybe fps are the difference. Pick a set distance and time your truck loaded and loaded across the distance??Jfix
MemberIf you can, and if you still have recognition of your original post an alteration between 2 and 4 would be good.
Jfix
MemberI am interesting what game would this be for.
Texas is a complicated land scape, in its season there is plenty of rain and greenery and the again the ground gets so dry it cracks open.Jfix
MemberLOL I thought this sight was full of nerds (no offence meant to anyone) I’m just saying maybe one of your newer computer’s components is beyond of different then the ETS2 program, so to verify or disprove it use a trailer mod and set the weight to something like 90000 ie 90t to see if you have a difference in acceleration or can feel the weight pushing your truck down a hill.
It’s not exactly the same but Haulin from scs the way it simulated trailer load was crappy, one was restricted to 15 mph and then the got fly like a rocket, didn’t matter what kind of power, so if you want a trans to climb hills with one’s first gear would have to go over 15mph or one would be crawling uphill, you make wonder if it is just a compatibility issue.
Jfix
MemberOne of the things I like about the scania is the way the do their windows, sweedish futurist style and when done right on a truck its pretty badass. What i like about the fh2012 is the way the redid the look of the truck so that it look sleeker.
Jfix
MemberI am thinking it has something to do with how your computer is “displaying” the physics rules of the program, ie the computer setup you have might not have compatability in the area of newtonian physics between program and computer.
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